Wow warrior talents

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Fury Warrior talents guide

Recommended Raiding Build

Single Target:

  1. Sudden Death
  2. Double Time
  3. Massacre (Venthyr) / Frenzy (Other)
  4. Warpaint / Bounding Stride
  5. Cruelty
  6. Dragon Roar / Bladestorm (if Signet of Tormented Kings)
  7. Anger Management

AoE

  1. Fresh Meat
  2. Double Time
  3. Massacre
  4. Warpaint / Bounding Stride
  5. Cruelty
  6. Bladestorm
  7. Anger Management

Recommended Mythic+ Build

  1. Fresh Meat
  2. Storm Bolt
  3. Massacre 
  4. Warpaint
  5. Cruelty
  6. Bladestorm
  7. Anger Management

Boss specific recommendations and strategy:

Raid Bosses

Talents Discussion

Tier 1 (15)

Fury Warrior War Machine TalentWar MachinePassive
Fury Warrior Sudden Death TalentSudden DeathPassive
Fury Warrior Fresh Meat TalentFresh MeatPassive

War Machine is the weakest talent of the row. The 20% increased rage generation from melee hits is an insubstantial benefit and getting 10 rage including a movement speed is only useful if you are desperate for the movement speed. 

Sudden Death is the go-to for any Covenant on single target. Venthyr gets double dipping value through the use of Condemn.

Fresh Meat is the best talent for most AoE situations as it provides a higher uptime on Enrage by default. By utilizing its bonus effect that always grants Enrage the first time a target is struck you will be able to optimize your uptime on multiple targets. 

Having a Plater Mod or Weakaura to keep track of which targets Fresh Meat has been used on makes it even more potent.

Tier 2 (25)

Fury Warrior Double Time TalentDouble TimePassive
Fury Warrior Impending Victory TalentImpending VictoryInstant
Fury Warrior Storm Bolt TalentStorm BoltInstant

Double Time is the standard talent for raiding as most encounters have situations where additional movement increases uptime; having 2 stacks of Charge is a potential damage increase due to rage generation whilst you or the target is moving.

Impending Victory can be a useful defensive in raid encounters where you don’t gain value from Double Time or Storm Bolt or bosses that deal immense amounts of damage and/or don't require lots of movement. The downside of the talent is the 10 rage cost which is a loss in damage. However, a dead DPS is no DPS so it has its niches.

Storm Bolt is the only Stun DPS Warriors can get making this Talent super valuable in any situation as to where a stun is needed and is the go-to talent for m+. It loses value in raid where you have other classes with a baseline stun.

Tier 3 (30)

Fury Warrior Massacre TalentMassacrePassive
Fury Warrior Frenzy TalentFrenzyPassive
Fury Warrior Onslaught TalentOnslaughtInstant

Massacre makes Execute phases 15% longer and reduces Execute cooldown by 1.5 seconds making it especially powerful as Venthyr due to Condemn. It is a valuable choice for other Covenants in AoE situations.

Frenzy is a strong Talent for single target and is the primary talent if you’re playing any Covenant but Venthyr in single target situations. In situations where you will swap main targets often, it will lose it's value.

Onslaught: Whilst an interesting move requiring Enrage for use, the damage is not enough to outweigh the value of Massacre and Frenzy in comparable situations.

Tier 4 (35)

Fury Warrior Furious Charge TalentFurious ChargePassive
Fury Warrior Bounding Stride TalentBounding StridePassive
Fury Warrior Warpaint TalentWarpaintPassive

Furious Charge does not provide enough healing to outperform the damage reduction from Bounding Stride, plus the requirement to get out of melee to charge reduces its value.

Bounding Stride has value in situations where having a reduced CD on Heroic Leap can help to deal with mechanics quicker, saving you the time of having to run out.

Warpaint provides a high uptime of 10% damage reduction making it the talent with the most overall defensive value in the row.

Tier 5 (40)

Fury Warrior Seethe TalentSeethePassive
Fury Warrior Frothing Berserker TalentFrothing BerserkerPassive
Fury Warrior Cruelty TalentCrueltyPassive

Seethe gives an additional 2 extra rage from Bloodthirst, or 4 extra rage on crit. With crit being a low valued stat for Fury it automatically makes the crit effect negligible, making the talent nonviable.

Frothing Berserker is a situationally go to talent. The only place Frothing Berserker sees any value would be in niche AoE situations with a constant flow of multiple mobs in Execute range as you would be able to stay enraged with very few uses of Bloodthirst or Raging Blow.

Frothing Berserker is not a strong talent. The only place I could see Frothing Berserker having some kind of value would be in very niche AoE situations such as Venthyr with a 100% uptime on Condemn.

Cruelty is the go-to talent in this row for pretty much any situation. The additional damage on Raging Blow as well as the chance for refunds raises the priority of the spell as it will outperform Bloodthirst in a lot of situations, and decrease the number of filler Whirlwinds required on single target encounters.

Tier 6 (45)

Fury Warrior Meat Cleaver TalentMeat CleaverPassive
Fury Warrior Dragon Roar TalentDragon RoarInstant
Fury Warrior Bladestorm TalentBladestormInstant

Meat Cleaver is the weakest talent in this row. It increases Whirlwind damage and gives you 2 additional charges of the Whirlwind cleave effects. Whilst this sounds good on paper, it will generally make you run out of abilities to press, forcing you to Whirlwind anyway and thus removing the value of the additional charges.

Dragon Roar is the strongest single target choice in the row. It loses value when there are more than 2 mobs as the damage on secondary targets is reduced.

NOTE: If you play Signet of Tormented Kings as your legendary choice this talent is not the choice for you even on single target.

Bladestorm is the strongest AoE talent of the row especially paired with Signet of Tormented Kings, which makes Fury a stronger burst spec as we can get an additional Recklessness duration or an Avatar proc whilst using Bladestorm.

NOTE: Still the go to AoE talent without Signet of Tormented Kings.

Tier 7 (50)

Fury Warrior Anger Management TalentAnger ManagementPassive
Fury Warrior Reckless Abandon TalentReckless AbandonPassive
Fury Warrior Siegebreaker TalentSiegebreakerInstant

Anger Management is the overall strongest talent in the row in both AoE and single target situations. Having just below a 1-minute Recklessness cooldown makes it line up with Bladestorm and every other Dragon Roar (and Spear of Bastion if Kyrian) and the synergy with one of our go to Legendary Signet of Tormented Kings which increases its proc rate due to an increase in Recklessness casts. It also synergises well with one of our best conduits Depths of Insanity which increases the duration of Recklessness.

Additionally if paired with the new legendary for Venthyr; Sinful Surge it will increase your uptime of Recklessness to a 100% whilst being in Condemn range.

Reckless Abandon has a niche value in burst situations combined with or without Vicious Contempt making Bloodthirst a very hard-hitting ability when the target is below 35% HP. Even though it’s an overall DPS loss, it could be useful for needed execute burst damage on bosses. However, it will not be able to outperform Anger Management.

increases the damage done by 15% and is a well-known talent for its values in single-target situations. However, with the multiple modifiers forRecklessness, Anger Management outperforms it in most cases.

Siegebreaker can see value in burst scenarios on single target, especially paired with Dragon Roar.

Sours: https://www.method.gg/guides/fury-warrior/talents

The Best Fury Warrior PvE DPS build

Articles

The Best Fury Warrior PvE DPS build

Top tier DPS specialization for Warrior class in WoW: Battle for Azeroth and Patch 8.2

You can find all our Pocket Guides for other World of Warcraft classes right here: Best WoW Builds

Spec Overview

Fury Warriors are the Berserkers of the World of Warcraft. They throw themselves into the heart of the battle with Reckless Abandon, their weapons swinging and blood dripping. The more they fight, the more Enraged they get, and the more Lethal damage they deal. Furry Warrior is very flexible and mobile melee Damage Dealer with a great Area of Effect Burst Damage potential, and potent self-healing abilities.


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The Best Talent Choices


Level 15: 
Recommended choice - Endless Rage
Endless Rage - Each time the Enrage is triggered, you gain 6 Rage. This Talent provides you with frequent Rage generation, especially when combined with Carnage.
War Machine increases your movement speed by 30% for 8 seconds each time an enemy killed and provides you with 10% increased Rage generation from Auto Attacks. This talent generates the most value when your Targets die frequently, and that happens mostly during Leveling and clearing Trash in Dungeons, making this Talent ill-suited for Raiding. It is worth noting that getting a Killing Blow is not required to trigger War Machine proc. Fresh Meat buffs your Bloodthirst to now trigger Enrage 45% of the time and Heal 20% more Health. This Talent competes with the War Machine for the leveling Talent of choice but is not even close to the Endless Rage when it comes to Sustained Resource Generation.

Level 30: 
Recommended choice - Double Time
Double Time - Decreases cooldown of Charge by 3 seconds, and gives it a second use(charge). This Talent helps you deal with Raid Mechanics by giving you extra Mobility, with the added benefit of generating some more Rage.
Impending Victory is an ability that replaces the Victory Rush. It costs 10 Rage, Deals Moderate Damage, and Heals you for 20% of your Maximum Health; killing an enemy that gives you Experience or Honor will reset its Cooldown. Fury generally doesn't need extra heal provided by Impending Victory and has more important Rage-costing abilities to use during Encounters. Storm Bolt is a mid-range (20yd) 4-second Stun Ability with a 30 seconds Cooldown. This, being the only Stun available to Fury Warriors, is very popular for PvP content. It is also iconic (it was one of the Mountain King's/Muradin Bronzebeard's Abilities in the Warcraft III).

Level 45: 
Recommended choice - Sudden Death
Sudden Death - Your attacks now have a chance to reset the Cooldown of Execute ability, and make it usable against any Target. This provides the highest Single-Target Damage boost, and gives you additional AoE Burst Damage potential, as it allows you to combine Execute with Whirlwind without any Target Health restrictions.
Inner Rage improves Raging Blow by increasing its Damage by 20% and reducing its Cooldown by 1s. This has a benefit of being a Passive Ability but gives you the lowest Damage Boost, and the least flexibility on this Talent tier. Furious Slash is an Active Ability that deals Moderate Damage, generates 4 Rage, and increases your Haste by 2% for 15 seconds, stacking up to 3 times. This is very Competetive in Single-Target encounters but virtually useless during AoE engagements, as it competes with Whirlwind in the rotation.

Level 60: 
Recommended choice - Warpaint
Warpaint -  Decreases all Damage Taken by 10% when the Enrage is active. This nicely complements Fury Warrior's self-healing capabilities and generally has a high uptime.
Furious Charge makes your Charge ability also increase Healing from your next Bloodthirst by 250% (from 5% to 17.5% of your max Health). This finds its uses in Leveling and other Solo Content alongside the Victory Rush, as it lets you sustain yourself for longer when you chain-kill Targets. Bounding Stride reduces the Cooldown of your Heroic Leap Ability by 15 seconds and increases your movement speed by 70% for 3 seconds after using it. This is a good choice for encounters where extra mobility comes in handy, and increased damage resistance is not required.

Level 75: 
Recommended choice - Carnage
Carnage - Increases Damage Done by your Rampage ability by 15% and reduces its cost by 10 Rage. This provides you with the highest Single Target damage boost and lets you trigger your Enrage more often increasing its uptime.
Massacre rises your Execute's Target Health restriction from 20% to 35% of its total Health. This generates Value mostly during extended Execute Phases and doesn't save you any Rage, providing a lot less flexibility than Carnage as a result. The Frothing Berserker causes your Rampage to also increase your Damage Done by 10% and Haste by 5% for 6 seconds but increases its cost by 10 Rage. This provides you with an additional Burst Damage cooldown, that works best combined with abilities like Bladestorm and Siegebreaker, at the expense of Consistent Damage output.

Level 90: 
Recommended choice - Dragon Roar
Dragon Roar - Is an active ability that deals High amounts of Damage to all Targets within the 12yd radius, and slows them by 50% for 6 seconds; it has 35s Cooldown. This gives you a High AoE and Single-Target Damage Cooldown which also complements your Rage generation and offers some soft Crowd Control.
Meat Cleaver improves your Whirlwind by causing it to generate 1 additional Rage per Target hit, for a maximum amount of 11 bonus Rage, and giving it a 10% chance of Enraging you. Bladestorm is a powerful AoE ability that deals high amounts of Damage to all Targets within 8yd range over 4 seconds; it has a 1min Cooldown. During its uptime, you are immune to Crowd Control, can use Defensive abilities, and are able to Auto Attack and Dodge incoming Hits. This is weaker than Dragon Roar as a Single Target ability but gives you more Burst AoE Damage.

Level 100: 
Recommended choice - Siegebreaker
Siegebreaker -  is an offensive Cooldown that deals moderate single-target Physical Damage, and increases all your Damage done to affected Target by 15% for 10 seconds; it has 30s Cooldown. This gives you frequent Burst Damage windows and can be combined with the Whirlwind for an AoE debuff that will increase AoE Damage Done by your Dragon Roar or the Bladestorm significantly.
Reckless Abandon makes your Recklessness grant you 100 Rage and increases its duration by 4 seconds. This is the best Burst Damage option, but it lacks a Sustained Damage potential, as it is locked with 1.5 min Cooldown of the Recklessness. Anger Management causes every 20 Rage spent to reduce the remaining Cooldown of your Recklessness by 1 second. This allows you to use  Recklessness more than once a minute and gives you a nice edge during long Execute phases. It also gets better as your Item Level increases.

 

The Basic Rotation

Fury Warrior uses a Priority list instead of a standard Rotation, and The Priority depends on your active Cooldowns and Enrage procs. The main goal of Furry's Priority list is to maximize the Enrage uptime.

Please use the following Priority List for sustained Single-Target Damage output:

 

Tips and Tricks for Improving your Gameplay

  1. Never overcap your Rage! You must learn how much Rage each of your Abilities provides with or without Recklessness active and use that knowledge to minimize your Rage waste.
  1. Always be using your Abilities! Never waste a global cooldown, use your filler abilities if everything else is unavailable.
  1. Always try to maximize your Enrage uptime. This might require you to delay using Rampage from time to time (but not to the point of wasting Rage!).
  1. Always analyze your mistakes and try to improve upon them!


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END NOTE

This is an early version of our guide, we plan to upgrade upon it, and add further sections. So please leave your suggestions in the comments section below. We would also like to state that this is meant as a pocket guide and therefore we will not go into too much detail (please visit more specialized sites for a much more in-depth build/stat/gear/rotation analyses).

Pictures used in this article are the intellectual property of Blizzard Entertainment Inc.

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1.

Talent Choices for Arms Warrior

Talents can be freely changed when out of combat and in a rested XP area (such as an inn or a capital city). Moreover, Tome of the Still Mind IconTome of the Still Mind and Codex of the Still Mind IconCodex of the Still Mind can be used to temporarily allow players to change talents anywhere, as long as they are out of combat.

2.

Talent Cheat Sheet for Arms Warrior

While changing talents to match the situation is highly recommended, the following builds are set up to handle the most common encounter types, with secondary/optional choices detailed.

There are multiple talents that require a change to your rotation in order to use them optimally. You can find more information on how your rotation will look after selecting your talents on our rotation page below.

Arms Warrior Rotation and Cooldowns

2.1.

Open World, Levelling and Questing

This build smooths out and speeds up the intermittent combat common with open world content. There is a lot of room for customization for extra healing, mobility, burst, or simplification. Due to the nature of infrequent combat, it is one of the few places that Sudden Death, Deadly Calm, and Dreadnaught shine.

2.2.

Dungeons and Mythic Plus

Dungeons and Mythic Plus largely revolve around burst multitarget damage, and continually killing enemies as you move from pack to pack. Storm Bolt and Bounding Stride are optional, depending on your need for stuns, extra mobility, or survivability. Although the legendary Signet of Tormented Kings IconSignet of Tormented Kings normally values Ravager, Bladestorm and Dreadnaught are much better suited to dungeons.

Mythic+ can potentially require a mix of certain AoE and Single-Target talents, depending on affixes and other variables. If you want advice that is specific to Mythic+, you should check out our page below.

Arms Warrior Mythic+ Page

2.3.

Single-Target Raid Encounters

This build is ideal for sustained single-target, most commonly found in raid encounters. As boss fights often have varied mechanics, there are often situations in which alternative talents such as Cleave IconCleave or Second Wind IconSecond Wind may be worthwhile. While no longer the most competitive option, members of the Venthyr Covenant will want to use Massacre IconMassacre over Rend IconRend and Ravager IconRavager instead of Dreadnaught IconDreadnaught with Signet of Tormented Kings IconSignet of Tormented Kings.

The builds suggested above do not reflect every individual encounter in the current raid tier. If you wish to have a boss-by-boss breakdown of talent choices, you should check out our dedicated page below.

Arms Warrior Castle Nathria Raid Guide

3.

Tier 1 (Level 15) Talents for Arms Warrior

Tier 1 talents improve Rage generation.

War Machine IconWar Machine value depends on the frequency of add deaths; in general, you need roughly one kill every 8 seconds to keep up with the Rage from Skullsplitter IconSkullsplitter in sustained combat, making it more suitable for open world and dungeon content where you can quickly chain kills. Unlike Victory Rush IconVictory Rush, it does not require getting the killing blow yourself, only damaging the target within two seconds of its death.

Sudden Death IconSudden Death adds proc-based gameplay and is exceptional when paired with Condemn IconCondemn from the Venthyr covenant.

Skullsplitter IconSkullsplitter is the best talent for sustaining the rotation and filling global cooldowns, as it gives you Rage when you actually need it. Although it can hit your second target with Sweeping Strikes IconSweeping Strikes, it will not generate extra Rage.

4.

Tier 2 (Level 25) Talents for Arms Warrior

Tier 2 talents provide additional control and mobility options.

Double Time IconDouble Time is the go-to choice for both the extra mobility and Rage generation.

Impending Victory IconImpending Victory is very useful in situations which require in-combat healing, given that Arms lacks self-healing outside of talents and killing blows. The damage is surprisingly efficient, though not enough to outweigh using Charge more frequently.

Storm Bolt IconStorm Bolt is situationally useful in dungeons and PvP content.

5.

Tier 3 (Level 30) Talents for Arms Warrior

Tier 3 talents customize the rotation.

Massacre IconMassacre is extremely potent when paired with Condemn IconCondemn from the Venthyr covenant, although it loses to Rend in pure single target without.

Fervor of Battle IconFervor of Battle effectively replaces Slam IconSlam with Whirlwind IconWhirlwind, filling less global cooldowns due to the higher Rage cost, but dealing more damage with each. The automatic Slam does not cost Rage or trigger Tactician IconTactician, but will hit your second target during Sweeping Strikes IconSweeping Strikes.

Rend IconRend is a maintenance debuff which deals consistent damage over time. It can be applied to two targets simultaneously with Sweeping Strikes IconSweeping Strikes, and can be refreshed early to increase the duration of the new debuff by up to 30% of the original duration, allowing a 20 second long follow up Rend debuff. It is currently very strong in single target, though too Rage intensive to reliably maintain against multiple targets.

6.

Tier 4 (Level 35) Talents for Arms Warrior

Tier 4 talents provide additional defensive and mobility.

Second Wind IconSecond Wind is typically not used in group content due to the activation time, but a surprising number of environmental damage effects during boss encounters will not interrupt the heal. Great in open world content, allowing you to quickly heal between combats.

Bounding Stride IconBounding Stride is useful in general gameplay, but only practical in raid encounters which actually require you to leap more often than normal.

Defensive Stance IconDefensive Stance provides on-demand damage mitigation, perfect for frequent or predictable damage spikes, although it does lock you into the stance for a few seconds, lowering damage output during that time.

7.

Tier 5 (Level 40) Talents for Arms Warrior

Tier 5 talents are situational multitarget enhancements.

Collateral Damage IconCollateral Damage is a quirky ability which is somewhat difficult to find a strong use case for, but mainly resides within the two-target niche. The follow up Whirlwind IconWhirlwind can be buffed considerably, and even strike multiple targets for additional damage, although you are more likely to use one of the other talents in situations with more than two targets.

Warbreaker IconWarbreaker synergizes very well with Bladestorm IconBladestorm for burst AoE, and applies Deep Wounds IconDeep Wounds, making it easier to benefit from the debuff when facing multiple targets.

Cleave IconCleave has the highest sustained multitarget damage potential, while also maintaining Deep Wounds IconDeep Wounds, while would make it the talent of choice when constantly facing multiple targets, although the ease of applying Deep Wounds through other means sidelines it somewhat.

8.

Tier 6 (Level 45) Talents for Arms Warrior

Tier 6 talents improve and add additional cooldowns.

In For The Kill IconIn For The Kill increases the number of global cooldowns, autoattack swings, and Rage generated during Colossus Smash IconColossus Smash. Combines best with Anger Management IconAnger Management for higher uptime, but neither talent is particularly competitive currently.

Avatar IconAvatar offers increased burst potential, particularly in combination with Warbreaker IconWarbreaker and Bladestorm IconBladestorm, but it really shines when using the legendary power Signet of Tormented Kings IconSignet of Tormented Kings in order to trigger more frequent buffs.

Deadly Calm IconDeadly Calm creates burst windows, and is particularly powerful when paired with Condemn IconCondemn from the Venthyr covenant. The increased Rage cap is interesting, but not incredibly impactful, as Arms rarely approaches maximum Rage anyway, but it adds an extra buffer nonetheless.

9.

Tier 7 (Level 50) Talents for Arms Warrior

Tier 7 talents improve cooldowns.

Anger Management IconAnger Management reduces the cooldown of Colossus Smash IconColossus Smash to 25-30 seconds and Bladestorm IconBladestorm to 60-70 seconds, depending on Rage generation and Haste, making it great for lining up burst AoE, but no longer the best option for sustained damage.

Dreadnaught IconDreadnaught is the best talent for multitarget, allowing smoother use of Overpower IconOverpower, with the second charge reducing Tactician IconTactician proc waste, while the projected shockwave adds additional multitarget damage. It is currently very strong in all types of content, particularly when used with Sweeping Strikes IconSweeping Strikes to create two shockwaves.

Ravager IconRavager is fairly weak for its intended purpose, but shines alongside the legendary power Signet of Tormented Kings IconSignet of Tormented Kings, due to allowing more frequent uptime on the triggered buffs. Alongside the extra Rage generated from Ravager, the spec becomes much faster and has far less downtime.

10.

PvP Talents (War Mode)

Enabling "War Mode" enables the following effects in open world content:

  • Flagged for PvP, regardless of your server.
  • PvP talents enabled in the open world.
  • 10% increase in World Quest rewards at maximum level.
  • 10% more experience gained while leveling.
  • Earn Conquest Points which can reward gear every week.

These benefits are always active when doing open world activities, meaning it can be quite lucrative to keep the feature enabled while leveling and doing max level content for greater rewards. However, you will be flagged for PvP and sharded with other players who also have War Mode enabled, which adds a risk of being attacked or killed by the opposing faction, which can potentially slow you down and outweigh the benefits. Therefore, you should only use War Mode if you are comfortable engaging in World PvP.

10.1.

PvP Talents (War Mode)

Since Battle for Azeroth, you have the option to go into "War Mode". Enabling War Mode provides the following benefits:

  • PvP talents enabled in the outdoor world;
  • 10% increase in World Quest rewards at maximum level;
  • 10% more experience gained while leveling;
  • earn Conquest Points which can reward gear every week.

With the benefits of enabling War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open world PvP, and the possibility to be "ganked" while leveling or doing World Quests exists.

Arms Warrior PvP guide

10.1.1.

Arms Warrior PvP Talents

  1. Shadow of the Colossus IconShadow of the Colossus jumpstarts the rotation by ensuring Overpower IconOverpower is always available and you have enough Rage to follow it up with other attacks.
  2. Storm of Destruction IconStorm of Destruction allows Bladestorm IconBladestorm to be used more frequently, boosting single and multitarget damage considerably.
  3. Sharpen Blade IconSharpen Blade adds a separate off global cooldown buff which synergizes well with Overpower IconOverpower to increase the damage of Mortal Strike IconMortal Strike considerably.

Death Sentence IconDeath Sentence and War Banner IconWar Banner offer increased mobility, which can be useful, but too situational to be practical in a PvE setting.

Master and Commander IconMaster and Commander, Spell Reflection IconSpell Reflection, Disarm IconDisarm, and Duel IconDuel can be situationally strong defensive options, but are not typically necessary or useful in PvE content.

11.

Changelog

  • 28 Jun. 2021: Updated for Patch 9.1.
  • 09 Mar. 2021: Removed Fervor of Battle from dungeon talent recommendations.
  • 30 Jan. 2021: Updated recommendations and added more clarification based on covenant and legendary choices.
  • 07 Dec. 2020: Updated talent descriptions to reflect the value of Signet of Tormented Kings.
  • 23 Nov. 2020: Updated talent recommendations and descriptions for Shadowlands launch.
  • 14 Oct. 2020: Adjusted recommended talent graphics.
  • 12 Oct. 2020: Page updated for the Shadowlands pre-patch.

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THE META?! 9.1 Arms Warrior GUIDE

1.

Talent Choices for Fury Warrior

Talents can be freely changed when out of combat and in a rested XP area (such as an inn or a capital city). Moreover, Tome of the Still Mind IconTome of the Still Mind and Codex of the Still Mind IconCodex of the Still Mind can be used to temporarily allow players to change talents anywhere, as long as they are out of combat.

2.

Talent Cheat Sheet for Fury Warrior

While changing talents to match the situation is highly recommended, the following builds are set up to handle the most common encounter types, with secondary/optional choices detailed.

There are multiple talents that require a change to your rotation in order to use them optimally. You can find more information on how your rotation will look after selecting your talents on our rotation page below.

Fury Warrior Rotation and Cooldowns

2.1.

Open World, Levelling and Questing

This build smooths out and speeds up the intermittent combat common with open world content. There is a lot of room for customization for extra healing, mobility, or burst AoE damage.

2.2.

Dungeons and Mythic+

Dungeons and Mythic+ largely revolve around burst multi-target damage, and continually killing enemies as you move from pack to pack. Storm Bolt or Double Time are taken depending on your need for stuns, extra mobility, or survivability. Anger Management allows Recklessness to better align with Bladestorm, and is even better when using the Signet of Tormented Kings IconSignet of Tormented Kings legendary.

Mythic+ can potentially require a mix of certain AoE and Single-Target talents, depending on affixes and other variables. If you want advice that is specific to Mythic+, you should check out our page below.

Fury Warrior Mythic+ Page

2.3.

Single Target Raid Encounters

There is a wide variety of talent choices in raid based on your Legendary and Covenant preferences. Although it is no longer optimal, non-Venthyr players will take Frenzy IconFrenzy and Siegebreaker IconSiegebreaker, while those using Signet of Tormented Kings IconSignet of Tormented Kings will talent Bladestorm IconBladestorm and Anger Management IconAnger Management.

The builds suggested above do not reflect every individual encounter in the current raid tier. If you wish to have a boss-by-boss breakdown of talent choices, you should check out our dedicated page below.

Fury Warrior Castle Nathria Raid Guide

3.

Tier 1 (Level 15) Talents for Fury Warrior

Tier 1 talents improve Rage generation.

War Machine IconWar Machine value depends on the frequency of add deaths; in general, you need roughly one kill every 10 seconds to keep up with the benefit of Sudden Death in sustained combat, making it more suitable for open world and dungeon content where you can quickly chain kills. Unlike most abilities, it does not require getting the killing blow yourself, only damaging the target within two seconds of its death.

Sudden Death IconSudden Death adds proc-based gameplay and is the best overall single-target talent, particularly when paired with Condemn IconCondemn from the Venthyr covenant. It is also useful in multitarget since Execute IconExecute can be cleaved with Whirlwind IconWhirlwind.

Fresh Meat IconFresh Meat significantly smooths out the gameplay by creating a reliable way to trigger Enrage IconEnrage without building up enough rage to use Rampage IconRampage, a major benefit in short or infrequent combats. It is important to note that only Bloodthirst strikes against the primary target count, meaning it can be tab targeted to trigger an additional Enrage against each target, even while cleaving.

4.

Tier 2 (Level 25) Talents for Fury Warrior

Tier 2 talents provide additional control and mobility options.

Double Time IconDouble Time is the go-to choice for both the extra mobility and Rage generation.

Impending Victory IconImpending Victory is only used in situations which absolutely require extra in-combat healing, given that Fury already has a considerable amount of self-healing and would rather not waste the Rage.

Storm Bolt IconStorm Bolt is situationally useful in dungeons and PvP content.

5.

Tier 3 (Level 30) Talents for Fury Warrior

Tier 3 talents customize the rotation.

Massacre IconMassacre is much more competitive than before, allowing Execute IconExecute to be used more often, making it a very strong options when paired with Condemn IconCondemn from the Venthyr covenant.

Frenzy IconFrenzy is a very good single target ability, but lacks multitarget potential due to the buff resetting on new targets. This makes it somewhat awkward to use, even in primarily single target encounters which contain priority adds or target swapping.

Onslaught IconOnslaught fits a bit awkwardly into the rotation as it is not high enough priority to outweigh Rampage IconRampage, Execute IconExecute, or even Bloodthirst IconBloodthirst, but deals respectable damage and synergizes very well with Fresh Meat IconFresh Meat to open combat with a strong burst of damage and Rage generation.

6.

Tier 4 (Level 35) Talents for Fury Warrior

Tier 4 talents provide additional defense and mobility.

Furious Charge IconFurious Charge is situational at best, due to being undermined by Victory Rush IconVictory Rush in most solo content, and taking too long to set up in group content with a healer.

Bounding Stride IconBounding Stride is useful in general gameplay, but only practical in raid encounters which actually require you to leap more often than normal.

Warpaint IconWarpaint is the best defensive option when increased mobility is not needed.

7.

Tier 5 (Level 40) Talents for Fury Warrior

Tier 5 talents improve Rampage and the frequency with which it is used.

Seethe IconSeethe adds a small but consistent amount of extra Rage generation which adds up over the course of a long encounter. Due to the low value of Critical Strike, it is currently slightly worse than Frothing Berserker.

Frothing Berserker IconFrothing Berserker adds chunkier but less reliable Rage generation, making it better for burst damage, but less total Rage over the course of an encounter.

Cruelty IconCruelty increases the potency of Raging Blow IconRaging Blow by a respectable amount, which synergizes even better with Reckless Abandon IconReckless Abandon. It is currently the strongest talent for sustained damage, although does not have quite as much value in multitarget where Raging Blow is used less often.

8.

Tier 6 (Level 45) Talents for Fury Warrior

Tier 6 talents enhance single and multitarget damage.

  • Meat Cleaver IconMeat Cleaver causes Whirlwind to deal 30% increased damage and make the next four single target abilities cleave instead of two.
  • Dragon Roar IconDragon Roar grants an additional active ability that deals high damage to all targets within 12 yards, dealing triple damage on crit, but reduced damage to secondary targets.
  • Bladestorm IconBladestorm grants an additional active ability that deals massive damage over 4 seconds to 8 targets within 8 yards, on a 1 minute cooldown. While active you are immunte to slowing and crowd controlling effects, but continue to autoattack, can dodge, and use defensive abilities.

Meat Cleaver IconMeat Cleaver is the simplest, but least bursty ability, which has the most value in sustained two target cleave due to the extra target reducing the damage of Dragon Roar, but not having enough targets to greatly emphasize Bladestorm. The Whirlwind damage increase largely exists to give the talent a single target component to compete with Dragon Roar and Bladestorm.

Dragon Roar IconDragon Roar is best for single target, due to the progressive damage fall off as target count increases.

Bladestorm IconBladestorm is the AoE option, slightly worse than Dragon Roar against less than three targets, but much stronger as more are added. With the legendary Signet of Tormented Kings IconSignet of Tormented Kings, it is used in single target as well, in order to gain more

9.

Tier 7 (Level 50) Talents for Fury Warrior

Tier 7 talents improve cooldown burst.

Anger Management IconAnger Management helps sync the cooldown of Recklessness IconRecklessness with Bladestorm IconBladestorm, making it very good in Mythic+, and generally the best single-target talent when using the Sinful Surge IconSinful Surge or Signet of Tormented Kings IconSignet of Tormented Kings Legendary Powers.

Reckless Abandon IconReckless Abandon offers the most burst and is the most reactive option; it is useful for killing rares and long damage phases in boss encounters. The replacement abilities deal more damage and have extra effects, although their relatively low priority means you still will not be using them on cooldown. Sinful Surge IconSinful Surge breathes new life into the talent, as it can become incredibly competitive or even slightly better than Anger Management IconAnger Management.

Siegebreaker IconSiegebreaker adds frequent burst windows, slightly better than Reckless Abandon IconReckless Abandon when not using Signet of Tormented Kings IconSignet of Tormented Kings. Like other single target attacks, the debuff can also be cleaved with Whirlwind IconWhirlwind.

10.

PvP Talents (War Mode)

Since Battle for Azeroth, you have the option to go into "War Mode". Enabling War Mode provides the following benefits:

  • PvP talents enabled in the outdoor world.
  • 10% increase in World Quest rewards at maximum level.
  • 10% more experience gained while leveling.
  • Earn Conquest Points which can reward gear every week.

With the benefits of enabling War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open world PvP, and the possibility to be "ganked" while leveling or doing World Quests exists.

Fury Warrior PvP guide

10.1.

Fury Warrior PvP Talents

  1. Barbarian IconBarbarian significantly increases mobility, which is useful for both getting around while questing, and escaping dangerous PvP situations.
  2. Enduring Rage IconEnduring Rage makes maintaining Enrage IconEnrage considerably easier, which is a notable performance increase.
  3. Warbringer IconWarbringer provides a reasonable amount of initial damage on the opening Charge IconCharge, while also helping keep escaping mobs in place.

Death Sentence IconDeath Sentence offers increased mobility, which can be useful, but tends to be too situational to be practical in a PvE setting.

Battle Trance IconBattle Trance, Master and Commander IconMaster and Commander, Spell Reflection IconSpell Reflection, and Disarm IconDisarm can be strong defensive options, but are not typically necessary or useful in PvE content.

Death Wish IconDeath Wish is a very powerful offensive option, although maintaining it is cumbersome in open world content, due to the necessity of refreshing the buff every 10 seconds and the ability cannot be cast while mounted, flying, or otherwise not in control of your character.

11.

Changelog

  • 28 Jun. 2021: Updated for Patch 9.1.
  • 09 Mar. 2021: Reviewed for Patch 9.0.5.
  • 30 Jan. 2021: Updated recommendations and added more clarification based on covenant and legendary choices.
  • 07 Dec. 2020: Dungeon & Mythic+ recommended talent should be Anger Management, not Reckless Abandon.
  • 23 Nov. 2020: Updated talent recommendations and descriptions for Shadowlands launch.
  • 25 Oct. 2020: Removed outdated reference to the PvP talent Thirst for Battle.
  • 14 Oct. 2020: Better descriptions for Seethe, Frothing Berserker, and Anger Management.
  • 12 Oct. 2020: Page updated for the Shadowlands pre-patch.

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Sours: https://www.icy-veins.com/wow/fury-warrior-pve-dps-spec-builds-talents

Warrior talents wow

Warriors are one of the deadliest melee classes in World of Warcraft: Shadowlands in both player-vs-player (PvP) and player-vs-environment (PvE) settings due to damage potential, especially during their short cooldowns.

The unique covenants also improve on this, giving the Warrior even better opportunities to dish out a lot of damage in small timeframes and take over the meters in PvE or create kill opportunities in PvP. While Fury sometimes overtakes Arms as the primary DPS spec in either PvP or PvE, historically speaking, Arms always manages to get an edge due to better tools overall.

In PvP, Arms Warriors are one of the best melee DPS specs in the game, providing a lot of damage, durability, and utility. They have a wide array of tools to disrupt opponents and aid allies, giving them a lot of viable compositions in which to excel in rated arenas. While they have a lot of positive aspects, there are some weaknesses as well, mainly kiting and lack of crowd control (CC). Experienced players will take advantage of this and keep Arms Warriors at a safe distance to avoid giving them Rage to cast their abilities. You can’t go wrong with picking an Arms Warrior if you want a viable DPS spec throughout multiple expansions.

In PvE, have a relatively slow playstyle since most abilities are gated by the Rage resources, which need to be carefully thought about to avoid wasting on filler abilities and instead have it for your main damaging cooldowns. On top of this aspect, Warriors don’t have ranged abilities unlike other classes and will experience a lot of downtimes, especially during fights where kiting is involved. Even with multiple gap closers, you’ll still be feeling starved of damage compared to other melee classes that might have some ranged abilities to throw during a kite-heavy encounter.

Here are the best Arms Warrior talents and build for PvP and PvE.

PvP

Arms Warriors always find a composition to climb the ladder with regardless of expansion. Their kit, mostly unchanged from the early days, keeps up with the latest class additions to the game, even after multiple nerfs. With constant pressure on their opponents, Warriors reign supreme with a lot of raw damage in their kit, especially if left untouched.

The biggest weaknesses is kiting by other classes, who if played correctly can nullify your pressure and make you think of rerolling to a ranged spec. With the proper talents and partners, you can forego this weaknesses and increase your uptime against opponents. Paying attention to the opponent’s mobility cooldowns is a priority during your matches to ensure you don’t charge or intercept a target while it has multiple cooldowns up.

Talents

Level 15: Sudden Death – Execute is one of the strongest abilities Arms Warriors have, so it’s the best choice to go for talents to either allow you to use it earlier or improve its damage. While War Machine and Skullsplitter are decent talents, they are no where near the level of how strong an early Execute can be against various teams due to Sudden Death.

Level 25: Storm Bolt – This is the best pick for Arms Warriors in the second row by default. The CC helps you overcome your weaknesses of not having a lot of ranged disruption to stop incoming CC chains or burst damage on you or your partner. Impending Victory is lackluster and Double Time has some situational uses where you might need the additional Charge against teams with a lot of mobility.

Level 30: Massacre – The go-to talent to allow you to Execute characters with a higher threshold, rises in power a lot if you went for other talents to improve Execute. Fervor of Battle is useless in PvP since the damage is negligible and Rend can be a decent pick instead of Massacre against compositions with a lot of armor to increase DPS.

Level 35:Defensive Stance – If you want to become an unkillable DPS machine, this is your talent. It reduces incoming damage by 20 percent, while reducing your own damage by 10 percent. Good Warriors will change stances mid-fight to increase their pressure on opponents or reduce an opponent’s pressure instead. Stance management is key to victory in arena and battlegrounds.

Level 40: Warbreaker – This talent allows you to do a lot of area-of-effect (AoE) pressure since it will apply a damaging debuff of 30 percent to all enemies nearby the primary target. If you catch a team with this ability and follow up with a Bladestorm, the pressure will be huge and will force your opponents to burn a lot of defensive cooldowns to survive the damage.

Level 45: Avatar – This talent is the default go-to choice since it is a 20 percent damage increase on a relatively small cooldown on top of having a root-breaking effect. You can synchronize it with other offensive cooldowns to create kill opportunities every 90 seconds.

Level50: Dreadnaught – This talent gives you some additional pressure against enemies who have some parry or dodge abilities since you’ll get more overpowers off against the opponents. It is the default go-to choice to increase your damage output.

Gear

Your stat priority is Versatility > Critical Strike > Haste > Mastery.

Versatility is your core stat since it increases your damage, while also making you tougher to kill. While the damage increase might not be as high as the others, the additional survivability it grants you is crucial to negate your weakness. Critical Strike is your second stat to focus on since it was buffed to 175 percent in Shadowlands, making this a much better pick compared to Mastery or Haste. Haste should be stacked up in pieces where you can’t get Critical Strike, and Mastery should be avoided at all times since its impact is insignificant.

As for the legendary item, you want to go for Exploiter or Unhinged since they allow you to do much more damage over the course of a match compared to other choices.

Covenant

The optimal covenant for an Arms Warrior in PvP is Venthyr. Condemn is a great covenant ability, which allows you to do more damage overall. On top of that, the Door of Shadows signature ability of the covenant allows you to quickly move around the map if you’re out of your basic cooldowns. If you went for other choices but still want to be competitive, it’s a good idea to reroll to Venthyr since its ability is much more powerful and scales better compared to other abilities. Kyrian is a close contender in second place, but the damage via Condemn from Venthyr overshadows it.

PvP Talents

The three PvP talents you should use by default are Storm of Destruction, Sharpen Blade, and Disarm. The first one will apply a healing debuff to all targets hit by Bladestorm while also reducing its cooldown by 33 percent. The second one will give you an improved healing reduction effect, which if timed correctly can be a huge game-changer in most matches. The last one, Disarm, is a more defensive pick to help you or your teammates survive the offensive cooldowns of other melee specs.

PvE

Arms Warriors in PvE have remained a slow spec, which involves a lot of planning and considering your resources. Unlike other classes that can constantly spam filler abilities, you need to think about resource management to ensure you get the most out of your Rage bar. The specialization has lackluster AoE pressure but great single-target pressure. You have various low-cooldown abilities that can be used for devastating burst periods against various encounters.

The biggest downside of the spec in PvE is the lack of ranged pressure in encounters where you have to kite a lot. Unlike other classes that can cast ranged spells, you’re stuck with trying to get back onto your target.

Talents

Level 15: Skullsplitter – This talent is the best one by default in PvE since it allows you to easily generate Rage whenever needed to unleash your burst damage.

Level 25: Double Time – Double Time gives you additional mobility via an extra Charge stack to overcome your weakness of having no ranged abilities during kiting encounters.

Level 30: Massacre – This allows you to Execute characters with a higher threshold and rises in power if you went for other talents to improve Execute. Other talents are lackluster in the long run and are way too encounter-specific.

Level 35:Defensive Stance – If you want to become an unkillable DPS machine in certain encounters where there’s a lot of party damage, going for this talent is the key to success. It will relieve some pressure from your healers, giving them more room to top you up.

Level 40: Cleave – This talent allows you to do a lot of area-of-effect (AoE) pressure since you lack it with your main kit. Its damage overall outweighs other talents in most encounters and is the go-to pick.

Level 45: Deadly Calm – This talent is great to increase your Rage bar and give you the opportunity to reduce the Rage cost of your four next abilities by 100 percent.

Level50: Dreadnaught – This talent gives you some additional pressure against multiple enemies, making it the go-to pick to increase your AoE pressure.

Gear

Your stat priority is Critical Strike> Mastery > Versatility> Haste.

Critical Strike is the best stat to go for in PvE since it was buffed to deal 175 percent of normal damage. It will increase your DPS the most compared to other stats, making this the first pick on all items. If you can’t get this stat, going for Mastery is a good alternative. Versatility and Haste are picked last if you can’t get access to Mastery or Critical Strike. As for the legendary item, you want to go for the Signed of the Tormented Kings to increase your damage output by casting another major Warrior cooldown randomly.

Covenant

The optimal covenant for an Arms Warrior in PvE is Venthyr. Condemn allows you to do more damage overall. On top of that, the Door of Shadows signature ability of the covenant allows you to quickly move around the map if you’re out of your basic cooldowns. This is a great repositioning tool in heavy-kiting encounters to give you more pressure against various mobs.

Sours: https://dotesports.com/wow/news/the-best-arms-warrior-talents-and-build-in-wow-shadowlands
9.1 Fury Warrior Guide

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