TNT is a destructive block in Minecraft that can destroy the environment around it, and the easiest way to obtain is by crafting. To craft TNT you need 5 gunpowder and 4 sand blocks. Open the crafting table and alternate between sand and gunpowder, with the first box being gunpowder, for the entirety of the 3x3 grid. TNT will activate when it receives power from a lever, Redstone torch, button, pressure plate, or any other activator. It is also affected by gravity only after being activated and can fall about seventy blocks before it explodes. It does not destroy any blocks when surrounded by water or lava but deals damage to anything within the blast radius.
There is a specific kind of joy you can experience seeing an incredible Minecraft world and blowing it to smithereens. The explosion on its own is enough to blow a hole in the wall of your house, but with hundreds, you could potentially crash the world. Be careful when you use TNT, make sure you only use it where you want to use it.
How to get TNT in Minecraft?
The most common way to get TNT in Minecraft is to craft it yourself. TNT is made with gunpowder and sand. The easiest way to get gunpowder is to hunt down some creepers.
Creepers will drop 0-2 gunpowder when killed. When you have collected enough gunpowder, go to a crafting table and make an “X” of gunpowder, and fill in the spaces with sand.
This is the recipe for TNT and it will stack up to sixty-four.
TNT can be naturally generated in shipwreck chests. These generated structures at the bottom of oceans or ocean beaches can contain treasure chests. TNT is among the items you can potentially find in a shipwreck.
Different kinds of loot chests can spawn with different categories of items. If the shipwreck contained a chest full of potatoes, coal, and various enchanted leather armor, these are the chests that can spawn with TNT.
You can also find traps throughout your Minecraft world from world generation. The most common trap to run into would be the desert temple landmines. At the base of a desert temple, there are some colored terracotta blocks on the floor. Break the center-most colored terracotta to peer into the buried treasure room.
In every desert temple, there is a buried treasure room with a pressure plate in the middle. Go down carefully and disarm the TNT by breaking the pressure plate.
You can take this TNT for yourself by breaking it with anything.
How do you activate TNT on Minecraft?
TNT can be activated with Redstone. It will activate when it receives power from a lever, Redstone torch, button, pressure plate, or any other activator.
After you activate the TNT you will see it pop up slightly and begin to flash. After about a three-second countdown the TNT will explode.
You can also light TNT with flint and steel. Simply place the TNT and right-click on it with the flint and steel to light it.
TNT will also light if there is fire of any kind nearby. Be careful placing it near lava and do not place TNT anywhere with fire unless you are trying to light it.
The explosion of TNT can also light nearby TNT.
If any other TNT blocks are in the radius of one that explodes, the rest will light and subsequently explode.
Behavior of TNT
TNT behaves much like one would expect it to. It will light when activated by Redstone currents or with fire, and the explosion will cause nearby TNT to also explode. TNT is also affected by gravity, but not when it is placed. You can place TNT above a large drop and it will not fall until you light it. It will fall about seventy blocks before it explodes.
TNT does not destroy any blocks when surrounded by water or lava, but it will still deal damage to anything unfortunate enough to be in the blast radius. The blast from TNT can kill a player if they are close enough to the center of the blast. If you need to quickly escape the blast of TNT you can place blocks between the explosion and yourself to mitigate the damage.
Does TNT destroy diamonds?
TNT will destroy diamonds and diamond blocks. When the diamond ore is destroyed it will drop XP like normal, but the amount of diamonds you can retrieve seems to be much lower than the number of diamonds there were. In my tests, I blew up nine diamond ores and was able to pick up anywhere from 0-4 diamonds.
How do you spawn 1000 TNT command?
If you want to quickly summon a large block of TNT to destroy the world you are in, the command to do so is “/fill ~ ~ ~ ~10 ~10 ~10 TNT”. This will create a block of 1331 TNT right before your eyes.
How much damage does TNT do?
Being in the middle of the blast radius will do about twenty-five points of damage or twelve and a half-full hearts. The damage you take depends on the proximity to the TNT explosion, but the maximum per explosion is about twenty-five points of damage.
Did you know?
You can use TNT to break into the top of underwater temples. There is almost always an elder guardian in the top middle room of an underwater temple. Breaking in with mining fatigue can take a long time. Just light some TNT into the water and place sand above it so that the TNT is technically in a sand block instead of a water block. The explosion will break blocks as normal.
You can use TNT to launch TNT. You can craft a Redstone device that will launch TNT into the air in front of you. Use about three-four TNT that falls into flowing water and a TNT block at the end of the blocks on a slab. You will need to activate all the TNT that falls into the water at the same time and then the TNT you are trying to launch afterward.
The three TNT will be pushed by the water and the flowing water will prevent the blocks from breaking. The Redstone repeaters are set to max delay to ensure that the TNT that is getting launched will activate last.
Make sure to use a slab to gain more momentum from the explosion. Flick the lever to watch the TNT fly. Keep away from the device when it is about to fire. Just because it does not break blocks does not mean you do not take damage.
Other Minecraft Wikis
This article is about the regular TNT block. For the consumable in Minecraft Dungeons, see MCD:TNT. For other uses, see TNT (disambiguation).
Not to be confused with Tint.
TNT is an explosive block that can be primed to generate an explosion.
TNT can be broken instantly with any tool, or without a tool. However, primed TNT cannot be broken, as it is an entity, but it can be removed with the /kill command.
TNT also drops when a minecart with TNT is broken.
Nine TNT blocks occur naturally in each desert pyramid trap.
Two TNT blocks flank a trapped chest in one secret woodland mansion room.
TNT blocks can be activated by:
Once activated, TNT turns into an entity, which includes being affected by gravity. The new primed TNT is spawned at the center (+0.5,+0.5,+0.5) of where the TNT block was, like a cube with an edge length of 0.98. Its fuse lasts 40 redstone ticks (4 seconds/80 game ticks) if activated by redstone or fire, or a random number between 10 and 30 game ticks (0.5 to 1.5 seconds) if it is destroyed by another explosion.
Once spawned, primed TNT is given a vertical velocity of 0.2 blocks per tick, and a horizontal velocity of 0.02 blocks per tick in a random direction. Given these velocities, the TNT travels 0.166 blocks (or 6 block pixels) horizontally before it stops, given there is no block in the way. When the countdown timer expires, the TNT explodes. If in the air, TNT falls roughly 77 blocks before exploding once it is ignited. The explosion has an explosive force of 4.
Primed TNT's texture blinks, alternating every 0.5 seconds between the TNT block's texture, and a copy of it that has been brightened to near-white. The effect is dynamic and the brightened texture can't be found in the assets.
Primed TNT cannot be pushed by players or other mobs, but it moves when in flowing water or lava. Water/lava cannot push primed TNT into minecarts or boats.
When primed TNT detonates while in water or lava, it does not break any blocks. It does still damage players, mobs, and other entities.[Java Edition only] Primed TNT that detonates outside water can still damage submerged blocks.
To make TNT destroy blocks in the water, e.g. to enter an ocean monument from the top, one can place sand or gravel on the TNT before it is primed. Priming the TNT causes the sand or gravel to fall one block, engulfing the TNT. Because the TNT is no longer immersed in water, it can destroy the surrounding blocks.
Primed TNT is not teleported when entering a nether portal; instead, it passes through portal blocks.[Java Edition only] Primed TNT teleports as expected when entering an end portal, maintaining its direction and speed. The fuse timer keeps counting down (unless the spawn chunks are unloaded, then it pauses until a player loads the chunks).
If the TNT is primed atop any sort of fence post that is two blocks high or larger, it falls through the fence block on which it was activated and stops on the next lower one. Its detonation damages only the fence block it was "stuck" in.
In Java Edition primed TNT summoned by a command explodes immediately because the fuse time defaults to zero if not specified.
For redstone to activate TNT, it must either lead directly to the TNT, or power an adjacent block.
See also: Tutorials/Traps
TNT can be used in a variety of traps. The simplest of them – a land mine – is made of TNT connected to a pressure plate or tripwire with redstone. One such trap generates naturally in desert pyramids under the loot area.
See also: Tutorials/TNT cannons
TNT cannons are mechanisms that launch primed TNT into the air. Some cannons can also be used to launch other entities or objects into the air.
See also: Tutorials/Mob farm
Mobs killed by player-ignited TNT (via flint and steel or by flaming arrows) drop experience orbs as though they were killed by the player in regular combat.
|?||Blocks||Once the block has broken||0.7||0.8|
|?||Blocks||Falling on the block with fall damage||0.4||1.0|
|?||Blocks||While the block is in the process of being broken||0.3||0.5|
|?||Blocks||Jumping from the block||0.11||1.0|
|?||Blocks||Falling on the block without fall damage||0.21||1.0|
|?||Blocks||Walking on the block||0.3||1.0|
|?||Blocks||When the block is placed||0.8||0.8|
|Name||Resource location||Numeric ID||Form||Translation key|
|TNT||Block & Item|
See also: Data values
In Bedrock Edition, TNT uses the following data values:
|0||Drops a TNT item when broken|
|1||TNT that activates when broken|
|2||Drops an underwater TNT item when broken|
|3||Underwater TNT that activates when broken|
|Name||Default value||Allowed values||Description|
|unstable||Hitting the TNT block breaks it, dropping it as an item that can be picked up.|
|Hitting the TNT block causes it to ignite and then explode.|
|Name||Default value||Allowed values||Description|
|allow_underwater_bit||This is normal TNT.|
|This is Underwater TNT.|
|explode_bit||Hitting the TNT block breaks it, dropping it as an item that can be picked up.|
|Hitting the TNT block causes it to ignite and then explode.|
TNT has entity data associated with them that contain various properties of the entity.
Main article: Entity format
- Dynamic block entity data
- Fuse: Ticks until explosion. Default is 0. If activated from a TNT block, the fuse duration is 80 ticks (4 seconds).
- See Bedrock Edition level format/Entity format.
|Java Edition Classic|
|May 21, 2009||Notch shows interest in adding "explosives", which would blow up when a pulse from a wire was received.|
|October 24, 2009||TNT was teased in a blog post.|
|0.26 SURVIVAL TEST||Added TNT.|
|Players have to hit TNT to prime the block and hit it again to cancel the detonation.|
|The player starts with 10 blocks of TNT in their inventory.|
|0.28||Changed the side texture of TNT.|
|0.29||TNT now works in creative mode.|
|The player can no longer pick up an already lit TNT block.|
|0.30 (Survival)||Hitting an already active TNT block now defuses it and allows the player to pick it up.|
|Java Edition Indev|
|0.31||20091223-2||When broken, TNT replaces every block one level below it that is of the same block type as the block directly below it with wood planks.|
|20100129||TNT is now craftable.|
|Java Edition Beta|
|1.6||Test Build 3||Monster traps can no longer be created by putting a pressure plate directly on top of the block of TNT.|
|Players can no longer cancel the detonation of TNT by hitting it after priming it.|
|1.7||TNT can no longer be directly primed by the player, but only by redstone or any other mechanism that powers the TNT block, as well as by left clicking with flint and steel. Hitting the block destroys it simply and safely so it can be picked up. However, TNT can now be created (using map editors) with a data value of 1 to make it retain the old behavior of being primed when punched.|
|TNT can no longer have torches placed on it. Any previously-placed torches disappear.|
|1.8||Pre-release||TNT explosions now emit shockwave particles.|
|1.0.0||Beta Sound Update||TNT has been given a new explosion sound.|
|1.3.1||12w21a||TNT can be naturally found (with structure generation turned on) in desert pyramids as a trap in the treasure room. It's a 3×3 square of 9 TNT under a sandstone floor with a stone pressure plate on the center sandstone block.|
|12w26a||TNT no longer drops as an item when broken in Creative mode.|
|12w30a||TNT no longer damages the player in Peaceful difficulty.|
|1.4.2||12w34b||TNT can now be ignited when hit with an item that has the Fire Aspect enchantment or the Flame enchantment.|
|1.5||13w04a||TNT is now primed when released from a dispenser.|
|1.8||14w05b||Mobs now suffocate inside of TNT.|
|14w27b||TNT's top texture is now rotated randomly, as part of the addition of arrays to block models.|
|14w31a||The explosion physics have been changed, which greatly reduces the range of TNT cannons.|
|1.8.2||pre1||The explosion physics of TNT have been reverted to those before the 14w31a snapshot.|
|Explosion force of TNT is no longer directionally biased.|
|1.9||15w32c||TNT's maximum fuse time has been increased from 127 ticks into 32767 ticks.|
|15w47a||The random rotation of TNT's top texture has been removed.|
|1.11||16w32a||The entity ID has been changed from to .|
|16w39a||TNT now generates in woodland mansions.|
|1.13||17w47a||The block states for the ID has been removed. As a result, the old punch to prime behavior of TNT is no longer available.|
|Prior to The Flattening, this block's numeral ID was 46.|
|18w10a||TNT now generates in buried treasurechests.|
|18w11a||TNT can now be found in the chests of shipwrecks.|
|1.13.1||18w30a||Added the block states for TNT, acting like the block states did.|
|1.14||18w43a||The texture of TNT has been changed.|
|19w05a||TNT has become a renewable resource due to wandering traders selling sand.|
|19w11a||TNT explosions now have a 100% drop rate.|
|1.15||pre1||The explosions from TNT have been optimized.|
|Black and white smoke particles are removed.|
|1.16||20w11a||TNT can now be ignited by any burning projectile.|
|Pocket Edition Alpha|
|TNT can currently not be obtained except for via a hex editor. When edited in, the primed TNT simply emits smoke particles, then disappear.|
|v0.2.0||Edited-in TNT can now be successfully primed and detonated.|
|v0.4.0||TNT is now able to be obtained without a hex editor in both survival and creative.|
|v0.9.0||build 1||The performance of TNT has been improved.|
|v0.12.1||build 10||The sound of TNT has been changed to that of Java.|
|?||TNT can now be ignited when hit with an item that has the Fire Aspect enchantment or the Flame enchantment.|
|v0.13.0||build 1||TNT can now be naturally found (with structure generation turned on) in desert pyramids as a trap in the treasure room. It's a 3×3 square of 9 TNT under a sandstone floor with a stone pressure plate on the center sandstone block.|
|v0.14.0||build 1||TNT now can be used to craft minecart with TNT.|
|v0.16.0||build 1||An explosion in creative now gives the player materials as it does in survival.|
|1.0.5||alpha 220.127.116.11||An explosion in creative no longer gives the player materials as it does in survival.|
|1.0.7||TNT no longer does damage to a player if the TNT is in water.|
|1.1.0||alpha 18.104.22.168||The entity ID has been changed from to .|
|TNT now generates in woodland mansions.|
|1.4.0||beta 22.214.171.124||TNT can now be found inside shipwreck supply chests and buried treasure chests.|
|beta 126.96.36.199||TNT can now can be used to craft underwater TNT.|
|1.10.0||beta 188.8.131.52||The texture of TNT has been changed.|
|1.16.0||beta 184.108.40.206||TNT no longer activates when a Redstone Torch is placed directly on it.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||1.0.1||Added TNT.|
|TU3||TNT can no longer be directly primed by the player, but only by redstone or any other mechanism that powers the TNT block, as well as by usingflint and steel. Hitting the block destroys it simply and safely so it can be picked up.|
|TU5||The explosion sound of TNT has been changed.|
|TU14||1.04||TNT now makes a sound before exploding.|
|TNT does variable damage depending on difficulty setting.|
|1.90||The texture of TNT has been changed.|
|New Nintendo 3DS Edition|
Issues relating to "TNT" are maintained on the bug tracker. Report issues there.
- "TNT" stands for Trinitrotoluene.
- The use of sand in the crafting recipe references dynamite, a different high explosive than TNT, consisting of nitroglycerine mixed with diatomaceous earth (which is mostly silica, the same chemical compound as yellow sand).
- Although flint and steel cannot light fires in Adventure Mode, it can still ignite TNT.
- It takes 19.75 blocks to fall for it to reduce the timer for one second.
- Although primed TNT normally gets caught in cobwebs, TNT propelled fast enough flies through them without slowing down at all.
- It is slightly smaller than a full block when activated, as with all entity versions of blocks (see shulker).
- Using flint and steel to ignite it sets it off at once, but fire must burn it for many seconds before triggering.
- In Pi Edition, TNT by default doesn't do anything, but when set to data value 1, it ignites when broken.
- The longest fuse time of TNT is 27 minutes and 18.35 seconds, or 32,767 ticks.
- Attempting to ignite TNT while sneaking results in the block being lit on fire, rather than the TNT becoming primed.
- Standing behind blocks during an explosion dramatically reduces knockback and damage from the explosion.
- TNT does not damage the player on peaceful difficulty, however, it does break blocks and damage entities.
- The TNT fuse sound uses the same sound file as when a creeper is primed, but it is played at a higher pitch when the TNT is primed.
Falling primed TNT, showing the effect of gravity.
TNT triggered by redstone signal.
"Exploding" redirects here. For the enchantment, see MCD:Exploding.
An explosion is a physical event, generally destructive, that can be caused by several different circumstances. It can destroy nearby blocks, propel and damage nearby players, entities, and their armor, and cause one or more fires under correct circumstances. Explosions produce a "shockwave" particle effect.
Multiple close explosions may propel objects further, but have no cumulative effect on the destruction of a block. This is because explosion damage to blocks is evaluated individually (per explosion), and blocks' blast resistance do not become "weakened" from previous explosions.
The propulsion effect of explosions is often used for TNT cannons, and can also be used to shoot out gravity affected blocks.
|Wither [Bedrock Edition only] (half health charge move)||8||Breaks any block that is breakable in survival mode, ignoring blast resistance. Does no terrain damage when the game rule is set to false.|
|Wither (when spawned, or when killed[Bedrock Edition only])||7||Does no terrain damage when the game rule is set to false.|
|End crystal (when destroyed)||6|
|Charged creeper||6||Drops heads or skulls of mobs killed by explosion. Does no terrain damage when the game rule is set to false.|
|Beds when used in the Nether, the End or custom dimensions||5||Starts fires.|
Uses the death message "(player) was killed by [Intentional Game Design]"[Java Edition only]
|Respawn Anchor when used in the Overworld, the End or custom dimensions||5||Starts fires.|
Uses the death message "(player) was killed by [Intentional Game Design]"[Java Edition only]
|TNT||4||Any blocks destroyed by explosion drop their respective items.|
|Underwater TNT[Bedrock and Education editions only]||4||Damages terrain, even when underwater.|
|Creeper||3||Does no terrain damage when the game rule is set to false.|
|Ghast fireball||1||Starts fires. Does no terrain damage when the game rule is set to false.|
|Black wither skull||1||Does no terrain damage when the game rule is set to false.|
|Dangerous wither skull||1||Treats blocks within blast radius (except bedrock, end portal, end gateway, end portal frame, command block, structure block, structure void and barrier) as having a blast resistance of no more than 0.8. Does no terrain damage when the game rule is set to false.|
Despite doing damage to entities, fireworks do not destroy terrain and as such are not counted as conventional explosions.
Cauldrons perform a non-terrain-damaging explosion when incompatible liquids are mixed.[Bedrock Edition only]
Lab tables sometimes perform a non-terrain-damaging explosion when creating garbage item.[Bedrock and Education editions only]
Model of block destruction
An explosion can destroy nearby blocks. Its blast effect is evaluated independently on many explosion rays originating from the explosion center, as shown in the right figure.
- A cube around the explosion is divided into a 16×16×16 grid, and rays are created from the center to each outer point of this grid, meaning that there are a total of 1352 rays.
- Each ray is given an intensity, calculated as (0.7 + [a random value from 0 to 0.6]) × [power].
- For every attenuation step (0.3 blocks along the ray), the intensity of the ray is reduced by 0.225 (0.3×0.75). If the block passed through is anything other than air, it is further reduced by (blast resistance + 0.3) × 0.3.
- The ray destroys any blocks that could not reduce the ray intensity to zero at any checkpoint.
From the above process, the following results can be deduced (where is the floor function):
- The maximum blast radius (assuming no block absorption) is = 10.4 (charged creepers), 6.9 (TNT), 5.2 (creepers), 1.7 (fireballs). For example, a TNT explosion can destroy a torch 7 blocks away. However, how many blocks an explosion can destroy is non-deterministic and also dependent on the specific location of the explosion.
- The minimum block resistance required to absorb maximum blast force of an explosion happening in nearby air = ((1.3 × − × × 0.75)/ − 0.3). To not be destroyed, a block has to absorb all blast force at the first checkpoint in it.
- The is subject to collision restrictions. For explosion in air, there is at least one attenuation step. TNT and creeper explosions are always 0.49 and 0.5 blocks away from nearest block (2 attenuation steps), but fireball explosions can happen anywhere (1 attenuation step).
- Thus, the block resistances are 24.2 (charged creepers), 15.534 (TNT), 11.2 (creepers), 3.284 (fireballs).
- So water, lava (the stationary block), obsidian, and bedrock are always indestructible, and fences and less blast-resistant blocks can be destroyed by fireballs. These are theoretical values, and in reality less resistant blocks are not always destroyed; there is no such mechanic.
Destroyed blocks have a 1⁄p chance of dropping as collectible resources, where p is the explosion power. So, blocks destroyed by an (uncharged) creeper's explosion have a 1⁄3 chance of dropping. However, dragon eggs, beacons, conduits, heads and shulker boxes always drop from explosions, though the items may be destroyed by subsequent explosions. In addition, explosions from TNT and minecarts with TNT cause a 100% drop rate.[Java Edition only]
Interaction with entities
An explosion has different effects on entities than blocks. Entities are damaged and propelled by an explosion if within its of . Note that the "damage radius" is different from the blast radius of explosion effect on blocks.
- For every entity within a 2×[power] block sphere of the explosion center, the impact is (1-[distance from explosion/damage radius])×[exposure] (see section below on exposure).
- The entity is damaged by ((impact×impact+impact)×7×power+1) rounded down (armor enchantments for damage are handled separately).
- After damage, exposure is reduced by (exposure×[max Blast Protection from all armor]×0.15).
- The entity's eyes are propelled along the ray from the explosion center by the new exposure.
From the above process, the following results can be deduced:
- Entities always get at least 1 point of damage if they are within the radius, regardless of their explosion exposure.
- The maximum damage that entities can take (at the explosion center with 100% exposure and normal difficulty) = (1 × 1 + 1) × 7 × + 1 point of damage = 99, (Wither newly spawned by the player), 85 (charged creepers), 71 (Beds when using in the Nether or in the End), 57 (TNT), 43 (creepers), 15 (fireballs). When entities are away or covered by blocks from the explosion center, they take less damage.
- The maximum velocity gain that an entity can obtain from a single explosion is 1, at the explosion center with 100% exposure.
Calculation of explosion exposure
- The entity's bounding box is divided into a [2×width+1] by [2×height+1] by [2×depth+1] grid of unequally spaced points.
- A ray is drawn from the explosion center to each point.
- The exposure of the entity is the percentage of these rays that are unobstructed by solid blocks.
The approximation algorithm has sampling error that results in directional asymmetry of propulsion. For example, a typical TNT cannon has maximum range in the west direction partly because the primed TNT has largest sampled exposure in that direction.[verify]
If the explosion has the ability, it randomly starts fires in ⅓ of all destroyed airblocks that are above opaque blocks.
In addition to the initial lag from processing the explosion, which subsides once the explosion has occurred, there can also be a prolonged fallout from an explosion, that consists of dropped items, liquid physics, and increased render-complexity of the crater. Technically, the dropped items disappear after 5 minutes, however those 5 in-game minutes may take a long time to process during extreme lag.
Certain rules and commands can be used to avoid this prolonged lag: setting the game rule to false, for instance with , prevent dropped items from being generated by explosions. Also, the command destroys all dropped items.
"Blast resistance" redirects here. For the enchantment, see Blast Protection.
|Block name||Blast resistance|
|End Portal Frame||3,600,000|
|Block of Netherite||1,200|
|End Stone Bricks||9|
|End Stone Brick Wall||9|
|Block of Coal||6|
|Block of Copper||6|
|Block of Diamond||6|
|Block of Emerald||6|
|Block of Gold||6|
|Block of Iron||6|
|Block of Redstone||6|
|Nether Brick Fence||6|
|Nether Brick Stairs||6|
|Red Nether Bricks||6|
|Smooth Quartz Block||6|
|Smooth Quartz Slab||?|
|Smooth Quartz Stairs||6|
|Stone Brick Stairs||6|
|Stone Walls (except End, Sandstone)||6|
Minecraft tnt block
.20 TNT Blocks You WISH Minecraft Added!
You will also like:
- Tnt launcher minecraft bedrock
- Adobe gaming sdk tutorial
- What did beth text rip on yellowstone
- Aalu kachalu
- 1 4 bunny figure
- Nightmare mangle
- Balloon boy freddy
- Custom eyelash cases
- Keck family medicine
- Merrell twins brother
- Cancer and gemini friendship compatibility
- Gt avalanche weight