Eso nightblade tank 2019

Eso nightblade tank 2019 DEFAULT

Table of Contents

Nightblade Tank PvE Build ESO &#; Darkness

Build Written By: Dottz Gaming – PC NA

Role: Tank

Patch: Waking Flame

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Contact Info
  4. Update Log

Welcome to’s nightblade Tank Build PvE, Darkness, for the Elder Scrolls Online!

Nightblades make really solid tanks if built and played correctly. While most people like to think that nightblades are incapable of tanking higher level content, they couldn&#;t be more wrong. If you play on the strengths that the nightblade has, you can create a powerful nightblade tank that can take on not only vet DLC dungeons, but veteran trials as well. The Darkness build has run through multiple Vet DLC dungeon achievement runs, as well as vet trial hard mode runs, so if you choose to run this setup you&#;ll be building your character up for success!

There are a lot of factors that vary in this build depending on if you are tanking dungeons or trials. Some are different gear choices and some are different skill choices, and all of this will be outlined below!


NOTE: The sets needed for a trials group will vary per group. Be sure to check with your group&#;s leader to see what sets they want you to run. Other great sets to make sure you have on you are Hircine&#;s Veneer and Worm&#;s Raiment.


What your attribute distribution is going to look like is based on the race you choose. You should have at least 30k health, but no more than 45k health unless you’re in a fight that needs high health. After that, dump the rest into stamina and magicka (just make sure to have more stamina than magicka). I personally try for around k health depending on the setup and situation.


Main Bar – Sword and Shield: Pierce Armor, Heroic Slash, FLEX, Dark Cloak, Leeching Strikes, Aggressive Horn

Back Bar – Ice Staff:Silver Leash, Inner Rage, Refreshing Path, Elemental Blockade, Mirage, Soul Siphon

Flex Skill Options

The build has 1 primary flex spot on the front bar; you can fill that slot based on what build you&#;re using and what is needed at the time. In terms of any changes to the back bar, most of the time, Silver Leash is used. But, if I am in a specific fight where Silver Leash is not necessary, I&#;ll also swap in another flex skill. The options for flex skills are as follows:

  • Defensive Stance
  • Deep Thoughts
  • Sap Essence
  • Overflowing Altar
  • Shielded Assault
  • Bone Surge
  • Mass Hysteria
  • Efficient Purge

I also recommend getting Shield Discipline, the ultimate from the One-handed and Shield skill line. In certain fights where stamina sustain is going to be a real challenge and dropping block isnt the best option, this can be substituted in for Aggressive Horn to significantly help with stamina sustain.

Vampire vs. Mortal

For this build you&#;re going to play as a mortal. Vampire was changed in Greymoor, and we were only really using the skill line for the passives that it had. Now, there are simply to many drawbacks to justify using it.

Champion Points

The list below showcases the order in which champion points should be acquired, the number of points you need to place into that perk and whether or not it needs to be slotted in the CP bar. The Warfare CP perks increase your damage and mitigation and are the most important, the Fitness tree has some miscellaneous sustain and defensive perks and the Craft tree has crafting and non-combat bonuses. The Craft CP points are entirely customizable to however you want, or you can follow the list below.


  • Eldritch Insight &#; 20
  • Tireless Discipline &#; 20
  • Quick Recovery &#; 20
  • Preparation &#; 20
  • Elemental Aegis &#; 20
  • Hardy &#; 20
  • Duelist Rebuff &#; 50 (Slotted)
  • Unassailable &#; 50 (Slotted)
  • Bulwark &#; 50 (Slotted)
  • Enduring Resolve &#; 50 (Slotted)
  • Blessed &#; 20
  • Piercing &#; 20
  • Battle Mastery &#; 40
  • Flawless Ritual &#; 40


  • Boundless Vitality &#; 50 (Slotted)
  • Rejuvenation &#; 50 (Slotted)
  • Fortified &#; 50 (Slotted)
  • Tireless Guardian &#; 20
  • Fortification &#; 30
  • Hasty &#; 16
  • Hero&#;s Vigor &#; 20
  • Strategic Reserve &#; 50 (Slotted)
  • Tumbling &#; 30
  • Defiance &#; 20
  • Savage Defense &#; 30
  • Bashing Brutality &#; 20
  • Nimble Protector &#; 6
  • Sprinter &#; 20
  • Mystic Tenacity &#; 50


  • Steed’s Blessing – 50 (Slotted)
  • Breakfall – 50
  • Wanderer – 15
  • Steadfast Enchantment – 50
  • Rationer – 30 (Slotted)
  • Liquid Efficiency – 75 (Slotted)
  • Treasure Hunter – 50 (Slotted)
  • Fortune’s Favor – 50
  • Gilded Fingers – 50
  • Soul Reservoir – 33

Other Important Info

Buff Food

Longfin Pasty w/ Melon Sauce or Bewitched Sugar Skulls (Max Health, Magicka & Stamina)


Atronach &#; Increased Magicka Recovery


  1. Imperial
  2. Nord
  3. Argonian


Tri-Stat (Restore HP, Mag and Stam) (Bugloss, Columbine and Mountain Flower)


Class (all), Medium Armor (all), Heavy Armor (all), One-Handed and Shield (all), Destruction Staff (all except tri-focus), Fighters Guild (All except intimidation), Undaunted (all), Racial (all), Alchemy (Medicinal Use)

If you have any questions about the build, join our discord server and ask @Dottz about the build!

2/25/ &#; Build created.
5/31/ &#; Build writer changed and build overhauled for Summerset Isles.
9/5/ &#; CP updated for wolfhunter
10/31/ &#; CP updated for wolfhunter, off tank setup removed
1/31/ &#; New build writer and build completely overhauled
2/28/ &#; Front bar/back bar enchants swapped, CP setup added
5/22/ &#; Attributes changed, Ebon changed the Claw of Yol for trials main tank setup
8/14/ &#; No changes for scalebreaker
10/21/ &#; No changes for Dragonhold
2/24/ &#; Alkosh replaced with Ebon in main setup, Akaviri Dragonguard replaced with Torug&#;s in off-tank setup, front bar trait changed from infused to decisive on all setups
5/26/ &#; Vampirism removed from the build
8/24/ &#; main tank gear overhauled, off tank monster set updated
11/2/ &#; no changes for markarth
3/9/ &#; changed CP and gear, removed old gear setups
3/23/ &#; adjusted traits/enchants/attribute spread
6/2/ cp Updated & small piece enchants changed
8/23/ &#; changed head/chest/leg traits



Table of Contents


Defender is a Nightblade Tank PVE Build for The Elder Scrolls Online. The build is sturdy and flexible enough to complete every PVE content.

Defender has many tools to protect your group, crowd control enemies and even heal you. Based on the secondary Armor Set you are using you can offer to your group different kind of support.

If you are a new player, you can take a look at my Nightblade Beginner Guide.

If you are looking for a Solo PVE Build for Arenas like the Maelstrom Arena and Vateshran Hollows, take a look at my Magicka Nightblade Solo Build.

You can find more Builds in the Nightblade Builds page.

Armor Sets

Tremorscale: Best fit for Stamina based Groups. A Monster Set that reduces the Physical Resistance of enemies.

Encratis’s Behemoth: Best fit for Magicka Based Groups. A monster Set that increases the Fire damage of your party.

Lord Warden is a great alternative to boost your party’s defense.

(Perfected)Claw of Yolnahkriin: Great Tank Set that grants Minor Courage to you and your group when taunting an enemy.

Powerful Assault: Grants extra Weapon and Spell Damage when casting an Assault Ability.

Ebon Armory: A nice alternative if you wish to boost your party’s Health.

Crimson Oath&#;s Rive: Reduces enemies&#; armor when applying a Major or Minor Buff to yourself or allies.

Brands of Imperium is a nice defensive alternative.

Sets Location

Tremorscale Head: Veteran Volenfell

Tremorscale Shoulders: Glirion the Redbeard

Encratis’s Behemoth Head: Veteran Black Drake Villa

Encratis’s Behemoth Shoulders: Urgarlag Chief-Bane

Lord Warden Head: Veteran Imperial City Prison

Lord Warden Shoulders: Urgarlag Chief-bane

(Perfected)Claw of Yolnahkriin: (Veteran)Sunspire Trial

Powerful Assault: Imperial City, Tel Var Vendor

Ebon Armory: Crypt of Hearts I & II, Normal and Veteran

Crimson Oath&#;s Rive: The Dread Cellar Dungeon, Normal and Veteran

Brands of Imperium: Imperial City Prison, Normal and Veteran

Trials Build

This is a Tank setup for harder Group content.

HeadTremorscale/Encratis's BehemothHeavy/Medium/LightInfusedTri-Stat
ShouldersTremorscale/Encratis's BehemothHeavy/Medium/LightSturdyMax. Health
Hands(Perfected)Claw of YolnahkriinHeavySturdyMax. Health
Legs(Perfected)Claw of YolnahkriinHeavyInfusedMulti-Effect ( Tri-Stat )
Chest(Perfected)Claw of YolnahkriinHeavyInfusedMulti-Effect ( Tri-Stat )
Waist(Perfected)Claw of YolnahkriinHeavySturdyMax. Health
Feet(Perfected)Claw of YolnahkriinHeavySturdyMax. Health
NecklacePowerful AssaultJewelHealthyBracing
RingPowerful AssaultJewelHealthyBracing
RingPowerful AssaultJewelHealthyBracing
One Handed WeaponPowerful AssaultSwordInfusedWeakening
Off-HandPowerful AssaultShieldSturdyMax. Stamina
StaffPowerful AssaultLightning/Ice/FireInfusedCrusher

Easier Group Content

A Tank setup for easier Group content and less organized parties.

HeadLord WardenHeavy/Medium/LightInfusedTri-Stat
ShouldersLord WardenHeavy/Medium/LightSturdyMax. Health
Hands(Perfected)Claw of YolnahkriinHeavySturdyMax. Health
Legs(Perfected)Claw of YolnahkriinHeavyInfusedMulti-Effect ( Tri-Stat )
Chest(Perfected)Claw of YolnahkriinHeavyInfusedMulti-Effect ( Tri-Stat )
Waist(Perfected)Claw of YolnahkriinHeavySturdyMax. Health
Feet(Perfected)Claw of YolnahkriinHeavySturdyMax. Health
NecklaceCrimson Oath's RiveJewelHealthyBracing
RingCrimson Oath's RiveJewelHealthyBracing
RingCrimson Oath's RiveJewelHealthyBracing
One Handed WeaponCrimson Oath's RiveSwordInfusedWeakening
Off-HandCrimson Oath's RiveShieldSturdyMax. Stamina
StaffCrimson Oath's RiveLightning/IceInfusedCrusher


 Front BarBack Bar
Skill 1Pierce ArmorUnstable Wall of Elements
Skill 2Inner RageSilver Leash
Skill 3MirageDark Cloak
Skill 4Defensive StanceLeeching Strikes
Skill 5Razor CaltropsTurn Evil
Ultimate SkillBolstering DarknessSoul Tether

Pierce Armor: Our main Taunt attack that also debuffs enemies.

Inner Rage: Our Taunt for enemies far away.

Mirage: Defensive buff to boost resistances.

Defensive Stance: Essential skill for tanking. It gives us a shield, increases the amount of damage we can block and reduces the cost of blocking.

Razor Caltrops: Debuffs enemies and triggers Powerful Assault.

Bolstering Darkness: Your Primary Ultimate that provides Major Protection.

Unstable Wall of Elements: Use this ability to deal damage and apply the Crusher debuff to enemies.

Silver Leash: Use it to pull enemies to you.

Dark Cloak: Defensive buff that provides Minor Protection and heals.

Leeching Strikes: Our second self-buff, essential for our sustain.

Turn Evil: Crowd Control ability that also provides Minor Protection.

Soul Tether: Secondary Ultimate to deal damage or use as an additional CC ability.

Champion Points


Slottable Stars: Unassailable, Bulwark, Reinforced, Last Stand – Alternatives: Arcane Supremacy, Endless Endurance, Cutting Defense, Riposte, Duelist’s Rebuff, Reaving Blows

Passive: Eldritch Insight, Tireless Discipline, Piercing, Flawless Ritual, War Mage, Battle Mastery, Mighty, Quick Recovery, Hardy, Elemental Aegis, Preparation, Precision, Blessed


Slottable Stars: Rationer, Liquid Efficiency, Master Gatherer, Plentiful Harvest – Alternatives: Treasure Hunter, Sustaining Shadows, Steed’s Blessing, Gifted Rider, War Mount

Passive: Gilded Fingers, Fortune’s Favor, Wanderer, Steadfast Enchantment, Treasure Hunter(slottable, required for path)


Slottable Stars: Fortified, Strategic Reserve, Rejuvenation, Boundless Vitality

Passive: Sprinter, Hasty, Tireless Guardian, Fortification, Hero’s Vigor, Mystic Tenacity, Tumbling, Defiance, Nimble Protector, Savage Defense, Bashing Brutality


We are using Longfin Pasty with Melon Sauce or Bewitched Sugar Skulls and crafted Tri-Stat Essence of Health.


Attribute Points

24 points to Magicka, 6 to Health and 34 to Stamina

Mundus Stone

The Atronach for better Magicka Recovery.


Nord &#; Imperial &#; Orc &#; Argonian

Vampire or Werewolf

Neither is necessary.

Build Difficulty Rating &#; 3,5

Defender is a sturdy and flexible Nightblade Tank PVE Build. The build has several tools to protect your group, crowd control enemies and provide heals.

Resource management is easy thanks to Potions, Leeching Strikes and Heavy Attacks if you have to.

By switching the secondary Set, you can provide to your group different support effects and be more efficient for the content you are trying to complete.


Buff yourself with Mirage, Dark Cloak, Leeching Strikes.

Taunt enemies with Pierce Armor, Inner Rage and attack with Unstable Wall of Elements to apply the Crusher debuff. Use Razor Caltrops to debuff enemies and trigger Powerful Assault.

Use Silver Leash to pull enemies to you and Turn Evil to CC them.

Activate your Ultimates when ready. Bolstering Darkness to provide Major Protection and Soul Tether to deal damage, crowd control.

More Nightblade Builds

Cloak and Dagger – Nightblade Thief Build

Shadowfire &#; Magicka Nightblade PVE Build

Spellblade – Melee Magicka Nightblade PVE Build

Brawler – Stamina Nightblade PVE Build

Magicka Nightblade Solo PVE Build

Stamina Nightblade Solo PVE Build

Lifestealer – Magicka Nightblade PVP Build

Elusive Warrior – Stamina Nightblade PVP Build

Shadowstrike – Magicka Nightblade Gank PVP Build

Arbalest – Stamina Nightblade Bow Gank PVP Build

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This is a Nightblade tanking build for ESO, intended for most players. The build is updated for Elsweyr. If you have any questions about the Nightblade tanking build, leave a comment below.

Nightblade tanks using Heavy Armor have great survivability along with good group support.

See our ESO Builds section for more builds.

Nightblade Tank Build Index

Nightblade Tank Build Basics

Best Nightblade Tank Race: Nord > Argonian > Imperial > Orc

Nightblade Tank Attributes: 21 Magicka – 10 Health – 33 Stamina

You attribute will vary a lot. Allocate them to get Magicka, Health and Stamina pools to suit your style.

Should I play as a Vampire as a Nightblade Tank: Yes (optional).

Best Mundus Stone for a Nightblade Tank: The Lord (Health)

Best Potion for Nightblade Tanks: Tri-Stat (Bugloss, Columbine and Mountain Flower)

Essence of health tri stat

Best Food for Nightblade Tanks: Longfin Pasty with Melon Sauce

Longfin pasty with melon sauce

Nightblade Tank Build Skills

What are the best weapons to use as a Nightblade Tank? It is recommended that you have one bar for one handed and shield, and one bar for either lightning or frost staves.


Nightblade Tank Main Bar – One Handed and Shield Skills:

Slot 1: Heroic Slash

Slot 2: Pierce Armor

Slot 3: Dark Cloak

Slot 4: Deep Thoughts

Slot 5: Funnel Health

Ultimate: Bolstering Darkness

Nightblade Tank Alternate Bar – Lightning / Frost Staff:

Slot 1: Silver Leash

Slot 2: Inner Rage

Slot 3: Refreshing Path

Slot 4: Elemental Blockage

Slot 5: Mirage

Ultimate: Soul Siphon

Nightblade Tank Build Passive Skills

Assassination Passives: All

Shadow Passives: All

Siphoning Passives: All

One Hand and Shield Passives: All

Destruction Staff Passives: All

Heavy Armor Passives: All

Medium Armor Passives: Dexterity – Wind Walker – Improved Sneak – Athletics

Light Armor Passives: Recovery – Evocation – Spell Warding – Grace

Vampire Passives: Supernatural Recovery – Undeath – Unnatural Resistance – Dark Stalker

Fighters Guild Passives: Banish the Wicked

Mages Guild Passives: Mage Adept – Everlasting Will – Magicka Controller

Psijic Order Passives: Concentrated Barrier – Deliberation

Undaunted Passives: All

Racial Passives: All

Nightblade Tank Build Champion Points

The first bolded number indicated below is for a champion point build. The second number within the ( ) is for champion point builds.

If you need to gain more champion points fast, see our ESO Leveling Guide.

The Mage Champion Points (Blue)

The Apprentice: () Blessed

The Ritual:40 Precise Strikes – 10 Piercing

The Atronach:47 Physical Weapons Expert – 73 Master-At-Arms

The Thief Champion Points (Green)

The Shadow:81 (44) Shadow Ward – 60 Tumbling

The Lover:43 (43) Tenacity

The Tower:56 (13) Warlord – 21 Bashing Focus – 9 Sprinter

The Warrior Champion Points (Red)

The Lady:56 (27) Hardy – 56 (27) Elemental Defender – 56 (2) Thick Skinned

The Steed:72 (44) Ironclad

The Lord:18 Bastion – 12 Heavy Armor Focus

Nightblade Tank Build Gear

There is a lot of Nightblade Tank gear to choose from. Below is a selection of viable gear, and below that a suggested end-game setup.

  • Battalion Defender – Rewards of the Worthy /
  • Bloodspawn – Spindleclutch
  • Ebon Armory – Crypts of Hearts
  • Fortified Brass – Crafted
  • Lord Warden – Imperial City Prison
  • Night’s Silence – Crafted
  • Plague Doctor – Deshaan /
  • of Alkosh – Maw of Lorkhaj
  • Swarm Mother – Spindleclutch 1
  • Torug’s Pact – Crafted

If you need gold to buy gear for your build, check out our ESO Gold Farming Guide, with tips on how to make tons of ESO gold.

Head: Lord Warden – Night’s Silence – Blood Spawn Weight: Heavy Trait: Infused Enchant: Prismatic

Shoulders: Lord Warden – Night’s Silence – Blood Spawn Weight: Heavy Trait: Sturdy Enchantment: Health

Chest: Battalion Defender – Torug’s Pact – Ebon Armory – Fortified Brass Weight: Heavy Trait: Reinforced Enchant: Prismatic

Gloves: Battalion Defender – Torug’s Pact – Ebon Armory – Fortified Brass Weight: Medium Trait: Sturdy Enchant: Health

Legs: Battalion Defender – Torug’s Pact – Ebon Armory – Fortified Brass Weight: Heavy Trait: Infused Enchant: Prismatic

Belt: Battalion Defender – Torug’s Pact – Ebon Armory – Fortified Brass Weight: Light Trait: Sturdy Enchant: Health

Boots: Battalion Defender – Torug’s Pact – Ebon Armory – Fortified Brass Weight: Heavy Trait: Sturdy Enchant: Health

Necklace: Akaviri Dragonguard – Ebon Armory – Torug’s Pact – Warrior-Poet Type: Jewelry Trait: Healthy Enchant: Reduced Block Cost

Rings: Akaviri Dragonguard – Ebon Armory – Torug’s Pact – Warrior-Poet Trait: Healthy Enchant: Magicka Recovery

One Hand Weapon: Battalion Defender – Akaviri Dragonguard – Battalion Defender – Warrior-Poet Trait: Infused Enchant: Absorb Stamina

Shield: Battalion Defender – Akaviri Dragonguard – Battalion Defender – Warrior-Poet Trait: Infused Enchant: Prismatic

Two Hand Weapon: Battalion Defender – Akaviri Dragonguard – Battalion Defender – Warrior-Poet Trait: Crusher Enchant: Prismatic

This Nightblade Tank build is continuously updated, leave a comment if you have any questions or suggestions!

ESO Nightblade Tank PVE Build: Blackwood: NO TRIAL SETS

The Bloodletter: (Nightblade Tank Build, Morrowind Ready)

Armor Types

Light ArmorMedium ArmorHeavy Armor
0 0 7


Gear and Item Set Info


Optimal; 5 Alteration Mastery: A BoE set from Rewards of the Worthy mail or bought in bags from Cropsford in Cyrodiil, this set reduces ALL costs by 6%. Yes, ALL. Stamina, Magicka, Ultimate, Health, Roll Dodge, Block, Bash EVERYTHING. Boasting immense resource management, this set is any active caster's best friend. This is why we double bar SnB as of the Morrowind patch, to ensure we have it active on both bars. This set comes in Light armor only, so you'll want 3 jewelry pieces (this means Arcane!) with Sword and Board. If you aren't enacting the GCD every second by using abilities, try the flex option instead!
*Interchangeable with*
Bloodthorn: Another BoE set, this time from Glenumbra overland events (World Bosses, delves, dolmens, quests). Again it's a Light armor set, so you'll want to use Jewelry + SnB to enable this bonus. Anytime you deal direct damage (which is anytime you hit with taunt, Funnel, Sap, or Light attacking), you'll get a butt ton of Stamina and Magicka, with a 5s ICD. While not boasting as efficient resource management as Alteration, it's much easier to see the gains when it procs, and doesn't require constant damage GCD enacting like Alteration Mastery.

5 Bahraha's Curse: This set drops from Hew's Bane zone events (bosses, chests, etc) in Light Armor, OR in any weight from Thieves Guild quests and heist dailies. This means it's kind of hard to obtain in the ideal. You're going to want 5 pieces of Heavy Armor, which can be extremely rare in optimal (Infused/Divines) traits. Again this set is kind of brushed off by most players for its wonky looking bonuses. With a staggering 25% chance to proc off of any damage DONE, this means this set is up almost indefinitely. It does have an ICD of the duration of the proc itself, so you will not see more than one up at a time. This is alright though, as the AoE is rather sizable for a proc (About m) and everything in it triggers the damage and heal. Mob mitigation lowers the effectiveness, so penetration is good for healing as well. The minor set bonuses of this give us a bit of well rounded stats, with Max Health+Stamina+Magicka. This also scales in power with CP, similar to Leeching. The following trees boost the set; Elemental Expert (magic damage), Thaumaturge, Blessed, Spell Erosion, and Quick Recovery. The trap damage reduction granted by this set actually works inside trials when taking AoE damage, leaving it to be deceptively powerful.
*Interchangeable with*
Getting Bahraha's Curse in heavy armor can be a chore since you can only get it from Thieves Guild quests and heist rewards (or buying them from guild traders if you can find them!). In the mean time try using a crafted set such as Seducer (resource management), Twilight's Embrace (improved self healing), or Torug's (amazing group enabling when paired with Infused Crusher enchant).

2 Malubeth: A monster helm obtained from Veteran Wayrest Sewers and Undaunted Chests, with a chance to be put in the Cyordiil vendor every weekend. This set takes everything this build can do and multiplies the values by a ground breaking 30%, in form of Major Vitality. The only downside is the set has a lower proc chance than anything else in our kit, at 6% per damage source taken. Still, in large density pulls this set is going off quite a bit. It's received a few nerfs due to the toxicity of this set in Cyrodiil, but it has everything we need for big AoE fights in PvE.
Again this scales with CP, however I have not fully tested which nodes it all scales with. I know Blessed and Quick Recovery have this scale, but I'm not sure if the offensive nodes do.




General Info


Now for the more nitty gritty details. Here are some simple statements about the build itself- a mix of pros and cons.

-This build is NOT your traditional tank. If you love holding down block and never moving, then this is not something for you. As a very proactive DPS member, sitting still and seldom casting abilities is something I find extremely boring. This build is all about playing like a DPS, so you'll be expected to be throwing off abilities and weaving them, WHILE blocking. Expect a steep learning curve!

-This build revolves around heavy self healing as well as AoE potential. Almost all of my healing abilities/procs grow exponentially in power based on the targets they hit, meaning this build actually gets stronger the more mobs there are. This is rather unique to the build, as many other setups begin struggling the more mobs there are, while this thrives in those situations.

-The identity of the build is a bit more selfish at self glance, compared to the more high end 'meta' builds that competitive guilds run. While it does sacrifice ultimate generation from things such as Tava's Blessing and Bloodspawn for more uptime on Aggressive Warhorn, it allows the healers of the group to focus more on damage and buffing allies instead. It's more of a redistribution of power, rather than a simple gain and loss.

-The item sets from this build all drop from 4 mans or can be bought (BoE), so no trail raiding required! The hardest set to nab will be Bahraha's in Heavy, and we'll talk about swappable sets while you work towards that.

-Resource management is much easier with this build compared to other setups, IF you can get used to weaving attacks between abilities + blocking. It's a very different playstyle, and not everyone can pull it off, but it's fun!

-Not only does this build have self healing and sustain, but it provides a decent amount of damage as well. I can easily pull upwards of 30k on trash pulls, I can sometimes get around k single target too, depending on the fight and RNG procs.


Front bar:

Pierce Armor: Our main taunt available to us, bound to melee range. This applies Major Breach and Fracture to ensure your group members regardless of spec benefit from 24/7 up time on these. It provides % damage against mobs and 8% damage against v16 players. Make sure you apply this to the major threats in a trash pull, as well as any others around if possible. Remember, the more targets hitting you, the stronger you'll be.

Funnel Health: Unlike DPS builds, this will NOT be our main spammable. Since this skill operates by applying a Heal over Time for 10 seconds, we'll only be casting it a few times every 10s. If you want more self healing instead of group healing, take Swallow Soul.

Sap Essence: Our main form of spammable AoE DPS and heals, also granting us Major Sorcery for a little bit more damage. Keep in mind that Sap and Swallow both scale with Spell Damage, and Swallow scales multiplicatively since the heal is based on damage done. Sap also procs Siphoning Attacks at an absurdly high rate in AoE circumstances, as each of the enemies hit with it has a 10% chance to proc it, once per second. Cast this over Funnel Health if the HoT is already applied from Funnel.

Absorb Magic: Mainly this ability is used simply as a passive slot, for 8% block cost reduction and a bonus 8% block mitigation. However in some scenarios this spell alone can allow you to negate damage and heal instead, allowing a healer to focus purely on damage. Any time a single target SPELL is casted on you, this procs. Knowing fights ahead of time is key for when to use this, so make sure you study the mechanics of a fight and look for places you can utilize this spell for truly incredible results.

Leeching Strikes: While just a former shadow of itself since the nerfs, this skill still allows Nightblades to bypass a lot of resource management issues. This now takes a bit more situational understanding to use, and forces us to drop block for a few fractions of a second here and there to light attack mobs for the base proc + the chance to proc on abilities. If your sense of timing is off this can easily spell death in sticky situations or when fighting beefier mobs such as the Mantikora from Sanctum. After the ability expires (or upon recasting) you'll net a nice chunk of resources based on how long the buff ran for, helping tide you over until the next Heavy Attack or synergy.

Back bar:

Mirage: A reliable source of Major Evasion that lasts a decent duration. It also costs Magicka instead of Stamina, allowing us to block even more. This helps lower incoming damage tremendously but will also lower the efficiency of our monster sets, but it's still worthwhile. Still, a very solid skill that synergizes amazingly with sets such as Tava's Favor if you're looking for insane Ulti gen.

Flex Spot: There are tons of options to use. You can use Heroic Slash for ultimate, Merciless Resolve to buff your damage (which will increase Funnel's healing), or pretty much anything.

Inner Rage: The only ranged taunt in game, used for pulls where you can't devout yourself to running straight to the adds or boss. This helps a lot in places like vICP where there are a lot of high priority targets spread out that you need to get before they reach your allies. Make sure you take this morph so you have 1 taunt that uses different resources so you have a back up in case you somehow run out of a resource. This morph also has an increased chance to proc the Radiate synergy, which is one of the strongest synergies in game for DPS.

Refreshing Path: Usually I really detest this skill for casters, as it severely under performs compared to Twisting Path damage wise, but the heal scales incredibly well due to the CP system. Since this build isn't a full on damage setup, this isn't as much of an issue, and the need for a Shadow ability that would be casted ~ once every 10 seconds to ensure Major Ward/Resolve for mitigation leaves Refreshing as a much more reasonable fill. Add on all the bonus healing taken and this becomes a lot stronger than the tool tip would suggest.

Dark Shades: You may have realized I didn't suggest always slotting Heroic Slash with this build on our SnB bar. That's because this beauty of a spell lasts almost double the duration, doesn't have a high cost, and has multiple target potential. It also activates some passives for us, really making it much easier than Slash to manage for the Minor Maim buff. Keep this up on any bosses, to really help control damage output. Heroic Slash still boasts superior Ulti gen, but Dark Shades is easier to manage and is much more cost efficient.


Champion Point Tips


Based on CP. Try and hit these numbers as you progress, focusing mainly on the nodes with the highest dump in them first.

The Mage 
49 Blessed
49 Elemental Expert
56 Elfborn
22 Spell Erosion
34 Thaumaturge
Progression; Focus on Blessed and Elemental Expert first. Once you hit those numbers, start splitting between the rest at your own pace.

The Warrior 
49 Hardy
49 Elemental Defender
61 Ironclad
40 Thick Skinned
11 Quick Recovery
Progression; Focus on Ele Defender and Hardy first, and then start filling in the rest.

The Thief 
49 Tenacity
49 Arcanist
56 Shadow Ward
56 free points (Split between Bash reduction, CC break, and Dodge roll)
Progression; Put 10 into Shadow Ward first, then 75 into Magician, then 30 into Arcanist, and then fill in any order after you've hit those numbers.





Build Rating

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Tank eso 2019 nightblade

greatly regretting my choice of main, focused on mag/stam and its woeful, worse class in the game by far, just hit level 29 and i'm really struggling big time, the health is awful, hits from a dungeon/quest boss and i'm down and each hit i land hardly dents their health. wish i went with a tank option. mistakes were made for sure

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Unkillable Nightblade Hybrid Tank Build for ESO - Update 29 Flames of Ambition


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