The King of Fighters 2002: Challenge to Ultimate Battle
Playmore, Eolith, Ignition Entertainment (PS2, Xbox), DotEmu (Humble Bundle, GOG), Hamster Corporation (PS4, Xbox One, Nintendo Switch)
Playmore, Eolith, Ignition Entertainment, Hamster Corporation
WWOctober 10, 2002
INT December 18, 2002
JP June 19, 2003
JP March 25, 2004
NA February 8, 2006
EU October 7, 2005
JP March 24, 2005
NA August 31, 2005
EU October 10, 2002
JP May 20, 2015
WW January 9, 2016
WW May 30, 2017
AS December 27, 2018
AS March 27, 2019
Xbox One & Nintendo Switch
WW December 27, 2018
Neo Geo Mini
AS July 24, 2018
INT October 15, 2018
LE December 3, 2018
NEOGEO Arcade Stick Pro
JP November 11, 2019
WW May 26, 2020
Team Battle, One-On-One; Up to 2 players simultaneously
12 (PEGI & USK)
Parental Guidance 12+ (GSRR)
12 (PEGI & USK)
M15+ (OFLC Australia)
Arcade, Neo Geo, Dreamcast, PlayStation 2, Xbox, PlayStation Network, Microsoft Windows, Neo Geo Mini, PlayStation 4, Xbox One, Nintendo Switch, Neo Geo Mini, NEOGEO Arcade Stick Pro, Prime Gaming
"The system 3-on-3 is back, expanding the battle on who will be the next competitor! Sevenfearsomefigures from King of Fighters '96to'98 take part in the fights! This year, the dream fight is guaranteed to heat up! The Dream Match is happening again. BE THE FIGHTER!"
The King of Fighters 2002: Challenge to Ultimate Battle (ザ・キング・オブ・ファイターズ チャレンジ トゥ アルティメットバトル) is the ninth game in The King of Fighters series, and is the second and final King of Fighters game produced by Eolith. Much like The King of Fighters '98, this game is more of a "Dream Match" for characters from all previous King of Fighters games, including killed-off characters. The series' canon storyline would resume in The King of Fighters 2003 - adapting, however, a character introduced in this game, Kusanagi.
It was later released for the Dreamcast, this time adding two characters absent from the original version, King and Shingo Yabuki. The PlayStation 2 version included Orochi Iori, Goenitz and Geese Howard.
Characters were directly ripped from this game for use in The King of Fighters Neowave, which was a hardware test before the production of The King of Fighters XI.
An upgraded version of The King of Fighters 2002 known as The King of Fighters 2002 Unlimited Match was eventually released in Japan on February 26, 2009. It later released on the Xbox 360, PlayStation Network, Steam, Humble Bundle, GOG and Prime Gaming, worldwide. The PlayStation and GOG versions uses the NeoGeo mode in the remake.
The game brings back the team play composed by three characters each that was a tradition in previous games. The game has also several important changes in the gameplay, like the "Free Cancel System" or "Max Mode System", the "Quick Emergency Evasion" and "Quick MAX Mode Activation", aside from the countless changes in each character's special moves and their properties.
Max Mode compared to the previous games, while it enables Free Cancels (which use up a set duration of the mode), now halves the damage done at a cost for its duration. Normal DM's now no longer use up an extra gauge stock when performed, and now only instantly end Max Mode. SDM's instead use one extra stock while also ending Max Mode as well.
One of the most notable changes is the inclusion of MAX2 Desperation Moves (also known as Hidden Super Desperation Moves), which are DM's that can be used only with 3 stocks and at a certain threshold of low HP.
Another notable changes are the allocations of both normal DM's and SDM's, as not all normal DM's have SDM versions and some SDM inputs may be completely different attacks depending on the character(s). Nearly all SDM commands end with 2 of the respective buttons for their inputs (A+C or B+D) due to the fact that Normal DM's can be used in Max Mode.
The roster consists of many key characters who were playable throughout the NESTS Chronicles Saga. Along with, certain Teams are represented by a prior game; for example, the K' Team (K', Maxima and Whip) are called the "KOF '99 Team", with its members debuting in The King of Fighters '99 representing that game. Additionally, characters who were not present in the NESTS Chronicles Saga appear in this game, such as the '97 Special Team (representing KOF '97) and the New Faces Team (representing KOF '98).
The only character added to the roster is:
Official Team Roster
- Note: Some parenthetical citations are sometimes Japanese team names, sometimes shortened team names.
KOF '99 Team (A.K.A. K' Team)
Japan Team (A.K.A. Kyo Team)
Fatal Fury Team (A.K.A. Garou Desentsu Team)
Art of Fighting Team (A.K.A. Kyokugenryu Team)
Ikari Warriors Team (A.K.A. Ikari Team)
Leona Heidern/Orochi Leona (her Riot of Blood version appears as an Install DM from "Awakening" or "Dead End Inferno" [MAX 2])
Psycho Soldier Team
Women Fighters Team
Korea Justice Team (A.K.A. Kim Team)
KOF '98 Team (A.K.A. New Faces Team or Orochi Team)
KOF '96 Team (A.K.A. Yagami Team)
KOF '97 Team (A.K.A. '97 Special Team)
KOF 2000 Team (A.K.A. Agents Team)
Following the conclusion to their latest King of Fighters saga (The NEST Chapter, comprising KoF '99-2001), SNK (with the help of EOLITH Co.) once again released a "dream match" King of Fighters game as the 2002 tournament. As usual, a "dream match" meant that the roster could be drawn from any era of King of Fighters regardless of what the storyline was presently. As such, KoF 2002 saw the return of the characters from the Orochi saga such as Yashiro and Vice (and the game's final boss was Omega Rugal). Joining them were characters featured in the NEST saga such as Angel and May Lee. As for the gameplay, the "Striker" assist system was removed in this game so the fights returned to the traditional 3-on-3 team system.
All combos listed in the character sections are considered bread and butter, the most damaging, efficient combos (some are still quite challenging though).
All sections are still under construction. Credit goes to Kao Megura for the move names.
The King of Fighters 2002
The King of Fighters 2002: Challenge to Ultimate Battle is a fighting game developed by Eolith and published by Playmore in October 10, 2002, initially for the Neo-Geo MVS arcades. Which was later ported to Neo-Geo AES, Dreamcast, PlayStation 2, Xbox, Microsoft Windows (either Steam or GOG.com), Nintendo Switch, PlayStation 4 & Xbox One.
It is the ninth installment in the main series and the second as a dream match (like KOF98), meaning that the game does not have a plot and only gathers the best from all previous games.
The game is best known for most of the YouTube videos being in either Spanish, Portuguese or even Simplified Chinese. Even more than English.
WARNING: Do not include any kind of "feature" from hacked versions like Magic Plus II, 10th Anniversary or Super 2004. This article will only cover the legal ("pure") version of the game.
- It is very popular in some countries like Mexico, Brazil, China and even South Korea. It even surpasses most Street Fighter games, and there is a reason.
- The King of Fighters 2002 is a dream match. This means that the game does not have a plot, tries to gather all fighters from all previous games and only mixes the best mechanics the franchise can give.
- Despite the development by Eolith (due to SNK's bankruptcy in 2000/2001), KOF2002 is a pretty noticeable improvement over KOF2001.
- Choose between 39 fighters (43, if considering hidden alternate versions of existing ones) to play with! Not including Omega Rugal, which is not playable normally (for the Neo-Geo & Arcade versions).
- Between all Neo-Geo era KOF games, 2002 has the largest roster.
- Just like every KOF game, the battle rounds are turn-based with trios. This gives a difference over almost every arcade fighting game, which is 2 rounds to win for an one-on-one fight.
- The Striker system seen from KOF99 to KOF2001 (which consists in calling a reserved fighter to attack) was removed. Said system was responsible for most of the bugs and glitches from said games, anyways.
- The Quick Cancel allows you to quickly move from a Special Move hit to another one, which is awesome for combos! This is only possible during the MAX-ON state and the timer drains faster when triggered.
- Hidden Super Desperation Moves. Enough said.
- The strongest moves in the game. To trigger them, you must have 2 stock bars and your health bar must be 30% or lower. All characters have it's individual command inputs to trigger.
- The game is in English with Japanese voices for all regions (despite the development team being from both Japan and South Korea). The translation is only made for victory quotes.
- Unique OST soundfont.
- Decent voice acting, if not in anime level of quality. Highlights for anyone that sounded bad in KOF2001, which were redubbed here. The same applies for the announcer.
PlayStation 2 & Xbox
- 3 new characters (Geese Howard, Goenitz & Orochi Iori) were added (alongside with the return King and Shingo Yabuki from the Dreamcast version, somating 5). Now there is a total of 48!
- All these new characters are unlockable via challenges like Time Attack.
- You can play with the boss normally.
- Interface and portraits were remastered from 320x224 to 640x480.
- 3D remade stages! Some are either totally new or are in a new angle.
- The projectiles got a transparency / color blending, which reasonably looks good.
- Omega Rugal is back, and worse than ever. With it's ultra-fast Kaiser Wave (and even has 3 forms if delayed), high-dealing Genocide Cutter, projectile-reflecting Dark Barrier and various other moves, frustration is guaranteed.
- There are some cheap/unbalanced characters like K9999 and Kula Diamond.
- Ugly promotional artwork.
- K9999 (one of the cheap characters) has a very strong resemblance to Tetsuo Shima from Akira. With appearance, quotes, movements and even has the same voice actor. This obviously resulted in a lawsuit.
- As a result, K9999 was changed to Nameless in the Unlimited Match version.
- Although hard to trigger, there are many bugs and glitches. Just search for them on YouTube and you'll find a lot.
- Blood is removed from western versions, for some reason.
- The cutscenes in the credits/staff roll is a cringefest.
Arcade & Neo-Geo AES
- The hacked versions said above (with Magic Plus II being the worst offender) are way more common than the legit "real deal" game. Making some people think that some oddities like in-battle character change (tag), gauge recovering, free HSDMs (no 30% life needed), minimized/deformed characters, etc. are possible. None of these mechanics are possible on the original.
- There is a rare probability of getting a "TASK OVER !!", depending on what happens in the middle of the fight. Notice that the game slows down during this. If that happen at the point of worsen, the game will freeze. Forcing you to reset the machine. All credits and progress will be lost.
- May Lee Jinju, although good to play with, enters in a broken state when the opponent does a Quick Cancel without any collision or a Quick MAX-ON. Hitting her fixes the problem.
- King (the tomboyish waitress) is absent for the first time, considering that she was present since the first game in the series. Thankfully, she returned in later ports.
PlayStation 2 & Xbox
- Those 3 new characters (Goenitz, Geese & Orochi Iori) are recycled from SVC Chaos, with no visible changes whatsoever.
- For some reason the analog stick is not supported on the PlayStation 2 version. This is a problem, because the game is infamous for command inputs and combos that makes players want to move the arcade stick like crazy. To rub more salt in the wounds, the PlayStation 2's D-pad is allegedly uncomfortable, meaning that sore thumbs are fully guaranteed.
The King of Fighters 2002
2002 video game
|The King of Fighters 2002|
|Director(s)||Lee Seon Ho|
|Producer(s)||Chil Suk Choi|
|Series||The King of Fighters|
|Arcade system||Neo Geo MVS|
The King of Fighters 2002: Challenge to Ultimate Battle[a] is a fighting game produced by Eolith and Playmore for the Neo Geo in 2002. It is the ninth game in The King of Fighters series and the second one to be produced by Eolith and developed by Playmore (formerly Brezzasoft). The game was ported to the Dreamcast, PlayStation 2, and the Xbox, wherein the PS2 and Xbox versions were released in North America in a two-in-one bundle with the following game in the series, The King of Fighters 2003.
SNK Playmore produced a remake titled The King of Fighters 2002 Unlimited Match for the PlayStation 2, which was released on February 26, 2009 in Japan, and the game later received its first worldwide release on Xbox Live Arcade on November 3, 2010. A port of the Xbox Live Arcade release was later released on Steam on February 27, 2015.
The King of Fighters 2002 discards the 4-on-4 "Striker Match" format used in the previous three games in the series and returns to the 3-on-3 Battle format originally used in the series up until KOF '98.
The game also revamps the Power Gauge system into a format similar to the one used in The King of Fighters '97. Like the previous games in the series, the Power Gauge is filled as the player attacks the opponent or performs Special Moves during a battle. The number of Power Gauges the player can stock up is increased by one with each member of the team. For example, the first member of the team can stock up to three Power Gauges, while the third member can stock up to five. A single Power Gauge stock can be used to either perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state. The same case also applies to the 1-on-1 format, where the Power Gauge the player can stock up is also increased by one with each round loss. For example, on the first round, the player can stock up to three Power Gauges, while losing two rounds allows the player to stock up to five.
During MAX Activation, the player's offensive and defensive strength is increased for a short period and can cancel any attack into another player. In this state, a Super Special Move can be used without consuming a Power Gauge stock. There are also MAX Super Special Moves, which are Super moves that can only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves that require two stocks while low on health.
Main article: List of The King of Fighters characters
Just like The King of Fighters '98, the game has no storyline since the NESTS story arc has already concluded in the previous game, The King of Fighters 2001. Instead, a "Dream Match" is included featuring characters from all the previous games in the series. In addition to the recurring teams from the series, including the original Japan Team, the game also features a series of teams representing each of the previous game series from The King of Fighters '96 to The King of Fighters 2001. Omega Rugal returns as the final boss as well. However, not all the characters from the previous games are featured, and series' regulars such as King and Shingo Yabuki are absent from the Neo Geo version for the first time since their first appearance. The Dreamcast version of the game, nevertheless, features King and Shingo, while three additional characters from SVC Chaos: SNK vs. Capcom, namely Geese Howard, Goenitz, and Orochi Iori, are included in the PlayStation 2 and Xbox versions. Several characters have been redrawn, most notably the Orochi Team, representing The King of Fighters '98.
Fatal Fury Team
Art of Fighting Team
Psycho Soldier Team
Women Fighters Team
Outlaw Team ('97 Special Team)
Orochi Team / Awakened Orochi Team
- Yashiro Nanakase / Orochi Yashiro
- Shermie / Orochi Shermie
- Chris / Orochi Chris
- Shingo Yabuki (Dreamcast, PS2, Xbox versions)
- King (Dreamcast, PS2, Xbox versions)
- Geese Howard (PS2, Xbox versions)
- Goenitz (PS2, Xbox versions)
- Orochi Iori (PS2, Xbox versions)
The Unlimited Match version of the game was released on February 26, 2009 for the PlayStation 2 in Japan and on November 3, 2010 for Xbox Live Arcade. The game was later ported to Steam on February 27, 2015, and a PlayStation 4 version was released digitally on February 8, 2021. A physical release is set for late Spring 2021. Beside new stages and artwork, the game also includes additional characters as well as changes to the team roster, with the number of default teams increased to 18, counting both the regular and alternate versions of the Orochi Team. Moreover, all of the characters featured in the series between The King of Fighters '99 and The King of Fighters 2002 are included with the exception of K9999, which is a character conceived as a pastiche of Tetsuo Shima from the manga Akira. Instead, a new character called Nameless (ネームレス) was designed to take his place in the game and features most of K9999's special techniques with an added touch. In November 2020, the Steam version of the game was updated with rollback netcode, allowing for higher quality online play. The PlayStation 4 version was released with this same rollback netcode.
The game has 66 characters in total, making it the series' largest roster. There are 44 characters from The King of Fighters 2002, 16 characters from the NESTS arc, including King and Shingo, and 6 hidden characters, including additional characters from the previous console versions with the exception of Orochi Iori. The PlayStation 2 version also includes a port of the original The King of Fighters 2002 Neo Geo version.
Unlimited Match Exclusives
Art of Fighting Team
- Ryo Sakazaki
- Robert Garcia
- Yuri Sakazaki
Psycho Soldier Team
- Athena Asamiya
- Sie Kensou
Women Fighters Team
- Takuma Sakazaki
- Chin Gentsai
Asian Triple Alliance Team
- Jhun Hoon
- Shingo Yabuki
Pretty Girl Fighters Team
Cloned Kyo Team
Exclusive Secret Characters
Reception and Legacy
During its release week, the game sold 19,000 copies in Japan. In Issue 114 from Arcadia, the game was featured at ninth in its Top Ten Video Games list. Critical reception to the game was positive due to its large number of playable characters, although mixed opinions were given to its aging graphics. In addition, despite lacking a plot, the large interaction between characters was praised for adding depth to the game. The game has generally been considered one of the most popular games in the franchise in Latin America.
- ^Japanese: ザ・キング・オブ・ファイターズ 2002 チャレンジ トゥ アルティメットバトル, Hepburn: Za Kingu Obu Faitāzu 2002: Charenji tu Arutimetto Batoru
- ^"Official The King of Fighters 2002 Ultimate Match Xbox.com page". Xbox.com. 2010-11-03.
- ^Gantayat, Anoop. "SNK Playmore Details Xbox Live Arcade Plans". andriasang. Archived from the original on December 13, 2009. Retrieved December 7, 2009.
- ^Feit, Daniel (2011-10-15). "King of Fighters 2002 Ultimate Match Coming to XBLA on November 3rd". 1UP.com. Archived from the original on 2012-10-20. Retrieved 2011-08-03.
- ^"NEOGEO MODE". SNK Playmore. Retrieved 2011-08-03.
- ^Magrino, Tom (2009-03-06). "Big in Japan Feb. 23-Mar. 2: Yakuza 3 bloodies PS3 rivals". GameSpot. Retrieved 2009-03-12.
- ^"Arcadia's Top 10 Video Game List". Arcadia (in Japanese) (114). November 2009.
- ^Khan, Jahanzeb (November 28, 2010). "The King of Fighters 2002 Unlimited Match Review". PALGN. Archived from the original on November 30, 2010. Retrieved July 17, 2011.
- ^Edwards, Matt (November 11, 2010). "The King of Fighters 2002: Unlimited Match – Review". Eurogamer. Retrieved July 17, 2011.
- ^Feit, Daniel (November 10, 2010). "Review: King of Fighters 2002 Ultimate Match Delivers Knockout Action". Wired. Wired.com. Retrieved August 17, 2011.
2002 wiki kof
.King of Fighters 2002 (FT10) - MVegeta (BR) vs [ALU-KOF]-ALE(JCP) (AR) - 2021-10-14
- Gmod cd key
- Rocking girls images
- January 14 zodiac
- Eaglesoft mobile
- Bad education wikipedia
- Maths bookmark
- Skateboard painting ideas easy
- 2000 baja 232
- Roller embossing machine