Roblox Setup: Installing the plugin and fixing common errors
In order to code your own Roblox games with the Code Kingdoms Code Editor, you'll need to add the Code Kingdoms plugin to Roblox Studio. This is so the Code Editor can transfer your code to your Roblox Studio project.
Firstly, make sure you have are logged into your Roblox account and have Roblox Studio installed. If you don't, you can download it from the Roblox website.
Once Roblox Studio is installed, click the following link to go to the plugin's install page.
Next, click on the Install button. Clicking this link will open Roblox Studio and install the plugin. Your web browser may ask for permission before opening Roblox Studio.
Note: If you are having problems installing the plugin this way, please verify you are logged into both Roblox in your web browser and Roblox Studio with the same Roblox account. If these issues persist, please try using an alternative web browser (we recommend Google Chrome).
Are you getting an error saying purchase not available? This error is misleading and we are working with Roblox to improve the message 😩. It simply means you are logged into a different Roblox account on the Roblox website compared to the one logged into Roblox Studio.
Now we can set Roblox Studio aside for the time being, and navigate back to the Code Kingdoms homepage. You will see the following options displayed at the top of the screen:
Click on Start Coding, and choose Roblox. Click on Start a new course and choose your first project. This will then direct you to the Code Editor.
When you begin a new course, you will need to download the Roblox project for that course so that it connects the Code Editor to Roblox Studio.
To connect Code Kingdoms to Roblox Studio, click on the download icon in the Toolbox on the right of the Editor.
Once the download is complete, this should open automatically in Roblox Studio. Alternatively, if the project doesn’t automatically open up after installing, open Roblox Studio, click File, then click Open. Find the project in the Downloadsfolder, and open it.
Is the plugin installed but saying it has not linked your Code Kingdoms user?
The most common reason Roblox Studio is "offline" when you have the plugin installed is because you denied some permissions the plugin requested 😞.
Roblox have not designed the best system to make it clear, but it's an easy fix 💪.
If you click the "Manage Plugins" button in the plugin menu you should see both the Code Kingdoms plugin in the list, and the Unlink button in the menu:
If you don't see this, you'll need to install the plugin - follow the steps above to get to this step.
If you do see the plugin, we just need to fix the permissions. The correct permissions should look like the screenshot below (with HTTP requests and script injection enabled).
If it does not, double click on the row that plugin is on (it's not obviously clickable). It will then allow you to edit the permissions and enable them 😀.
Once you reload the project it should connect again. If you're still having trouble you may want to quickly relink your Roblox user to Code Kingdoms. To do this click the unlink editor button:
And then accept the invitation in the CK code editor chat window:
Getting errors when installing?
If you are getting errors from Roblox Studio when attempting to install the plugin, there may be a bug in Roblox Studio with your configuration. We are working with Roblox to address these bugs. They are rare, so the steps in the article above are most likely to address your issues.
In this situation we recommend to try downloading our plugin manually and place it in your plugins folder manually. To do this:
Download the plugin directly here: https://downloads.intercomcdn.com/i/o/242128071/49dbe47780afd6b51ec9222d/CodeKingdoms+Plugin.lua
Save it to your downloads folder, and copy it
Click on "Plugins Folder" in the Plugins menu of Studio:
4. This will open the "Plugins" folder on your computer, found inside Documents -> Roblox
5. Paste this downloaded file into this folder on your computer
6. Close and reopen Studio
There is a new way to install ROBLOX Studio Plugins. The old way still exists, but you can now install ROBLOX Studio Plugins from the official ROBLOX website!
This is the ROBLOX Blog article by the ROBLOX Staff themselves about it:
Basically, you can upload plugins just like models, and install them just like models. You select the plugin from the link below, press Install, and that’s it!
Here is the link to install ROBLOX Plugins uploaded to the ROBLOX website:
There are already a ton of Plugins to install! Try them out!
I will upload the Plugins that I am working on to ROBLOX, and provide those soon in the ‘Plugins’ section of robloxbuildingguide.com! Don’t worry; all previous plugins installed from other websites should still work perfectly!
Have fun installing ROBLOX Plugins
— cardgamechampion, Author of “ROBLOX Building Guide”.
BTRoblox - Making Roblox Better by AntiBoomz
If you have any bugs to report or features to request, send me a message on Twitter (@AntiBoomz).
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This add-on needs to:
- Input data to the clipboard
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- Add-on Links
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For developers, plugins are often a useful tool to add in Roblox Studio for more complex features or assets in their games. These plugins can really improve a game experience. But what if those plugins were malicious and possibly even damaging to the players? Turns out, this is a common occurrence on Roblox.
In a recent post by developer Turtlepla, the rise of harmful plugins was discussed. These plugins often imitate legitimate plugins by fraudulently using the names of popular developers. These scammers are even creating groups with the names of legitimate developers to fool people into thinking they have legitimacy.
This has become a rampant issue on Roblox, as one can see if they view the plugin library. Most of the plugins on the front page of the library are fake. Sadly, this isn't directly obvious, especially not for those who do not know the signs of a malicious plugin.
Make sure to report any plugins you find to be malicious. The report form will look like the above image.
Related:How to put two hairs on Roblox
When visiting the plugin library, it is shocking to see that the first five plugins listed are all malicious in nature. It is obvious that this issue is widespread and that many games could be affected. Roblox has yet to offer solutions for protection against these. From an official standpoint, your best option currently is to utilize the Report feature.
The biggest way to tell that you should not use a plugin is to look at the description. We will use an example below to show you what to look for, but have redacted the names and will use examples instead of real names.
- One of the first things you can do when looking at a plugin is to check the likes and dislikes. The amount of dislikes is not dramatic here, but the ratio is still 11:2, meaning that 18% percent of people who installed this plugin disliked it. Dislikes are not a determiner, but they may be the first sign that something is amiss.
- Check who created the plugin. There will be a name at the top that states who created the game. This person has even listed their Twitter URL in the description. From here, you could check their social media that is linked, but this is not alway helpful.
- The key to number 2 is to compare it to number 3. In the Updated section, it claims that the plugin has been updated by a well-known developer. This might make others think that this developer helped on the project, which would give it some legitmacy. But when you click on the link that is attached to the developer name, it takes you to group with two members. This is where you can assume the plugin is not legitimate. Even if this plugin does not necessarily have anything dangerous attached, there is no good reason a plugin creator would steal the name of a more popular developer.
- In the top right, you will see three dots. If you click on this, you'll be given the option to report the game. If you see signs like above and feel that the game may be a threat to use, take the time to report the plugin to help improve Roblox. This will help keep developers and players safe.
Want to read more about Roblox? Check out How to Sign Up for the Cookie Run: Kingdom Roblox Competition – Win $50,000! on Pro Game Guides.
Get Roblox codes and news as soon as we add it by following our PGG Roblox Twitter account!
Recently Updated Roblox PostsSours: https://progameguides.com/roblox/roblox-developers-warn-against-downloading-malicious-plugins/
Intro to Plugins
A plugin is a custom add-on to Studio which introduces new features above and beyond normal Studio functionality. You can either install community-made plugins or create your own.
Finding and Managing Plugins
You can find new plugins in the Toolbox by clicking the Marketplace tab and selecting Plugins from the menu.
Once installed, you can manage/update a plugin through the Manage Plugins button in the Plugins tab.
Update — Gets the latest version of the plugin.
Active — Toggles whether the plugin is active or not.
Details / Remove — Opens a menu to either view plugin details or uninstall the plugin.
Creating New Plugins
In addition to using pre-built plugins, you can create your own plugins for a wide range of purposes. In this section, you’ll create a simple plugin that inserts a new script into without the default “Hello world!” print function.
Saving a Plugin Script
- All plugins start from a , so create a new instance inside .
- Rename the script EmptyScriptAdder.
- Right-click on the script and select Save as Local Plugin.
- Click Save to insert the plugin script into your plugins folder. The Output window will indicate that the plugin was successfully saved and “Hello world!” will also appear in the output — this is actually the plugin running for the first time.
Adding a Toolbar Button
It’s often convenient to hook up plugins to a Studio toolbar button. This can be done through and .
- Open the EmptyScriptAdder script and delete .
- Copy and paste the following code into the script:
Copy CodeLight Theme
- Save the plugin again (right-clickEmptyScriptAdder and select Save as Local Plugin). When complete, the button will appear in the Plugins tab of Studio:
Modifying Plugin Behavior
The plugin doesn’t do anything yet, so you’ll need to connect a function to the button’s event which creates a new instance, sets its property to an empty string, and parents it to .
Copy CodeLight Theme
Once again, save the plugin via Save as Local Plugin. Now when you click the Create Empty Script plugin button, it inserts a new into .
Undo and redo in Studio are managed by waypoints in . After every action in Studio, such as the user dragging a part or inserting a new object, Studio automatically adds a waypoint. When you undo an action, Studio goes back to its last waypoint and undoes everything that happened afterward.
The exception with plugins is that they do not add new waypoints by default. If a plugin makes a change to a place and the user activates Undo, Studio will undo the last non-plugin action and everything the plugin did.
To make sure Studio can cleanly undo a plugin’s action:
- Reference on the first line.
- Call in the final line of the function.
Copy CodeLight Theme
Using a Selection
Plugins can use the service to find out what objects the user has selected. The following modification checks if the user has anything selected and creates the new script as its child, instead of inside .
Copy CodeLight Theme
Publishing to Roblox
Just like places and models, plugins can be published to Roblox to make them easy to share and install.
- Right-click on the plugin script and select Publish as Plugin from the menu.
- If desired, upload a 512×512 image by clicking the image in the upper-left corner of the window.
- Enter a title and description for the plugin, making sure you clearly express what the plugin does.
- For the Creator field, select an option:
- Select Me to retain personal ownership.
- Select a to collaborate on the plugin with members of that group.
- If you want the plugin to be visible to other developers in the marketplace and Toolbox, click the Sales button in the left column and toggle on the Sale option.
- When ready, click the Submit button.
On this page, you’ll find almost all of the plugins I’ve made for Roblox Studio. These plugins extend the functionality in the form of context-sensitive editors and/or toolbar buttons. To install these plugins, open up Roblox Studio and navigate to the plugins’ pages from within Studio.
Script Templates allows easy insertion of class and subclass module scripts. It’s super simple and can speed up OOP in Roblox.
Install to Roblox Studio here!
Ban Hammer is an easy game moderation tool that allows you to ban users from your Roblox games. Using a sleek dark-theme compatible widget UI, you can lookup and ban users by name/ID. Optionally provide a reason and expiry time, and you’re good to go. Even keep track of banned users attempting to join the game!
Install to Roblox Studio here!
This plugin allows you to edit properties of Light objects (PointLight, SpotLight, SurfaceLight) by selecting them in the Explorer window and using handles in the world view. The plugin also creates visualizations of where a selected light will shine.
This plugin is quick and simple for those just getting into console development with Roblox. It adds a button to Roblox Studio that opens an interface that looks like an XBox One controller. When a gamepad is connected, the interface shows the gamepad name (Gamepad1 … Gamepad8) and the active inputs. Best used with my Gamepad Input Cheatsheet! You can read about Gamepad Input on the RobloxWiki.
- repr Loader – A plugin that loads the function I wrote into . Useful for printing tables via the Command bar. Full post.
Here are all my old, outdated plugins. Their original purpose has passed and they are here as an archive. I cannot guarantee that they all function without errors. They are all open-source and hosted on MediaFire. Most of them (except for a few) aren’t uploaded to roblox.com as official plugin assets because they predate the system.
Note: Old versions are in parenthesis.
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