A combined total of 130 Attack and Strength levels or 99 in either Attack or Strength. Using potions will NOT work.
This is the entrance to the famous Warrior's Guild. It is guarded by the giant Ghommalor Laidee Gnonockthe dwarf. This guild has the potential to be a dangerous place, and you will loose your items if you die. After you complete the While Guthix Sleepsquest, statues will appear in front of the guild honoring Ghommaland Sloane.
Once inside, the owner Harrallak Menarouswill be more than happy to tell you about any of the activities in the guild.
- Food Shop:
Lidio's Food shop can be found at the back of the guild, near the bank. The prices for each item are listed on the lower right side, next to the coin symbol, and are subject to change.
- Potion Shop:
The potion shop, owned by Lilly, is located near the bank. The prices for each item are listed on the lower right side, next to the coin symbol, and are subject to change. Please note that you will only be able to sell potions to this shop.
- Armor Shop:
Anton's shop is found in the center of the second floor. The prices for each item are listed on the lower right side, next to the coin symbol, and are subject to change.
The purpose of the Warriors guild is to earn tokens that can be used on the top floor. You can earn tokens by playing and completing the following games and challenges. Your token count will be tallied on the left side of you game screen.
- Dummy Room:
The Dummy Room is on the ground floor in the center of the guild. At regular intervals, different Dummies will rise up through the holes, each dummy corresponding to a particular attack style. You must strike the dummies with the correct attack style to earn tokens. Each successful strike will earn 5 tokens and also grant you 15 Attack XP. If you want to be able to hit every single dummy, you will need more then one weapon. The best combination to use is a Battle axe and Scimitar of any type. The Scimitar can be used for stab and controlled attacks, while the Battle axe can be used for all other styles. The key below shows the different types of dummies and attack styles.
- Animation Room:
The Animation Room is located on the ground floor in the center of the guild. You can learn more about this room if you speak to Shanomi. At the back of the hall are two animators. To animate armor, you must bring a full set of your chosen type. This includes a full helm, platebody, and platelegs. They have to be the normal armor types, as trimmed armor will not work. Use one of those items on the animator, and prepare to fight. The combat level and tokens received varies by armor type, as shown in the table below.
Note: There is a small chance that you may loose parts of your armor. The higher type of armor that you use, the less the risk will be of it being destroyed.
- Catapult Room:
The Catapult Room is located on the west side of the second floor. You will first need to talk to Gamfred and receive a Defensive shield from him before you start the game. To play, you must stand in front of the catapult and equip the shield. Once you equip your shield on the platform, your inventory will change to the image below. As you are about to be hit by the catapult, change your defence style relative to the object coming at you. For each correct defensive maneuver, you will earn 4 tokens and 10 Defence XP.
- Shot Put Room:
Upstairs to the east, past the large, heavy doors is the Shot Put Game. The point of the game is to throw the shot put as far as you can. If needed, you can bring a few Energy potions, as this game tends to use a lot of energy. You can earn tokens and Strength XP from this game, based on your performance. The number of tokens earned depends on how many yards the shot is thrown, and the weight of the ball that you throw. The lane to the north are 18lb shots, and the lane to the south are 22lb shots. While the south lane requires a greater strength level to throw, it will reward you with more tokens. The north lane will give the yards you have thrown plus 1 token per throw, and the south lane gives you the yardage plus 3 tokens per throw. For example, if you throw 9 yards in the north lane, you would receive 10 tokens. But, if you throw 9 yards in the south lane, you would receive 12 tokens. If you are having difficulty throwing the shot put, you can use a Pestle and mortar with some Ashes to get Ground ashes. These can then be used to dust your hands. This will improve your chances of a good throw.
- Jimmy's Challenge:
Jimmy can be found upstairs to the far east. Upon speaking to Jimmy, he will offer you a challenge. You have to balance more kegs on your head than he can. There are a total of 5 barrels around the room. Each barrel that you successfully balance on your head will grant 1 token. However, if you manage to balance all 5 barrels on your head at the same time, you will be rewarded with a total of 10 tokens.
Note: Be careful as you will receive damage from any barrels that fall off your head.
Once you have earned enough tokens, you can fight the Cyclopes on the top floor to try and earn yourself the Defender weapon! You need tokens to enter (see below) the cyclops arena, and you can not wear a shield. If you already have a defender, you MUST be wielding it before you are allowed into the room. For every minute spent in the cyclops fighting room, you will lose tokens (see below).
In order to enter the room, you will need either a minimum of 200 tokens in one game or 30 of each game to enter. While in the room if you are in single token mode (200 minimum) then you will lose 20 tokens per minute. If you are in multi-token mode you will lose 3 from each game (a total of 15) per minute.
This is what the Warriors Guild is all about, the defenders. The Defenders are wielded in the shield spot, and all give attack bonuses. To obtain these defenders, you will need to kill the previously mentioned Cyclopes on the top floor. Before you try to get any defenders, be sure to talk to Kamfreenafirst. After she lets you in, start killing Cyclopes until you get a Bronze defender. Once you receive this as a drop, take it back to Kamfreena. She will be impressed by your skill, and unlock the ability to get the next grade defender, Iron. You then need to kill more Cyclopes until you get that Defender. Take it back to Kamfreenaand repeat the process until you eventually receive a rune defender. Once you have received a rune defenderthen it is possible for a Cyclossus (level 156)to appear. Cyclossidrop the coveted dragon defenderand cyclopean helmet. If you die with a defender, you will have to start from scratch to get another one, so it is always best to have multiple rune defenderor dragon defendersin your bank. The table below shows all defenders available and the stats given.
If you manage to reach level 99 in either Attackor Strength, you can come here to buy your Cape of Accomplishment. Ajjat, on the first floor, will sell you the Attack Cape. On the second floor, either Sloaneor Yadech Strongarmwill sell you the Strength Cape. The person that you need to speak to will differ depending on your progress of the While Guthix Sleepsquest.
- Skills: None.
- Quests: None.
- Items: None.
Temporary Stat Boosters may not be used to gain access to this guild.
The Warriors' Guild is a highly popular guild as it contains a variety of activities and also hosts Cyclopes. Participating in each activity will earn you tokens which are known as 'Warrior Guild Tokens'. The amount of tokens gained varies from each activity as some activities are more difficult than others. These tokens are used to gain entry into the room which holds the Cyclopes. The Guild also features various shops and is home to Ajjat, from whom you can buy an Attack skill cape once you've reached 99 Attack, and Sloanne, from whom you can buy a Strength skill cape once you've reached 99 Strength.
Warning: The Warriors' Guild is not a safe area! If you die during any of the activities, you will lose your items as you would if you died anywhere else in the game!
There are three simple ways of travelling to the Warriors' Guild.
Teleport to the Burthorpe Troll Invasion via the Games Necklace, then walk a short distance south to enter the guild. This option is ideal as it takes less than 10 seconds.
From Your Player Owned House
If your Player owned House is located in Taverley, simply teleport to your house then walk to the guild. This option takes no more than 2 minutes.
Teleport to Falador, then walk for some distance to Burthorpe in order to arrive at the guild. This option takes approximately 3 - 4 minutes.
In total there are 5 activities that you can participate in and earn Warriors' Guild Tokens from. There are 2 activities on the ground floor, and a further 3 activities on the 2nd floor. Before we get started on these activities, let's review the token system. Before the 2009 update which introduced Dragon Defenders, Warrior Guild Tokens were actual items that were claimed from various Warriors' Guild Masters or picked up as a drop from killing Animated Armour. Now, it has changed into more of a "points system" where tokens are received by adding them to a 'Token Count' that appears on the left side of your screen whenever you're in the Warriors' Guild. Each image is unique to it's activity.
The first activity you will see upon entering the Warriors' Guild is 'The Dummy Room'. It is located on the first floor and on the right side of the Guild upon entering. It contains a square room with 8 trapdoors and 7 different types of the dummy. When a player enters the room, a dummy rises from the trapdoor and the player must hit the dummy.
The only way to successfully hit the dummy and earn your tokens/experience is by using the correct attack style on the dummy. If you hit the dummy using an incorrect attack style, you will be momentarily stunned although no damage will be taken. For example, if a yellow dummy holding a shield appears, the player must use the 'Defensive' attack style in order to successfully hit it. Refer to the dummy key below and be sure to memorise it to swiftly hit each dummy.
The dummy key can also be found inside the dummy room on the wall.
In order to be able to successfully hit each dummy more than 1 weapon is needed. For this, it is recommended that a player brings in both a battleaxe and a mace in order to cover all attack styles. If you do not have these weapons, they are easily purchasable from the Armoury on the 2nd floor. Upon successfully hitting a dummy the player will receive 15 experience in the attack style they used and 5 tokens. The dummies remain standing for 5 seconds so if a player successfully hits all dummies within a minute they will earn 60 tokens per minute. This activity does not provide the most tokens per minute but since you cannot die in this activity it is still a good method for collecting tokens. The tokens earned in this count towards your 'Attack Tokens'.
The second activity that is on the 1st floor is 'The Animation Room'. It is located on the left side of the Guild upon entering, right next to the Dummy Room. It contains a square room that contains 2 'Magical Animator' machines which bring your armour to life! To begin simply place a set of armour onto the machine, the set includes: Platelegs, Platebody and a Full helm. They must all be of the same metal (no mixing and/or trimmed/special armours), Dragon and Barrows armour do NOT work on the machine. When a player places the armour onto these machines it animates the armour and brings it to life. Watch out though, your animated armour will try to kill you!
The way to earn tokens in here is to kill your animated armour. The better the metal you place on the machine, the stronger your enemy will be and therefore the more tokens you will earn for defeating it. Look below to see what levels the animated armour are and how many tokens you earn.
This activity is regarded as the best way to earn tokens by higher levelled players as one can quickly kill 2 animated Adamant Animated Armours within a minute earning over 100 tokens. It is also much more AFK-able and doesn't involve as much clicking as the dummy room. Remember, these animated armours can deal a lot of damage so be sure to bring a decent set of armour for yourself with good food - at least Lobsters or higher - and constantly check your health. The tokens earned in this activity count towards your 'Combat Tokens'.
Take note, upon defeating your armour the pieces will drop on the ground, so remember to pick them up. As well as that, one (or more) of your items may become damaged therefore you will lose that piece of item. The stronger the armour is, the less chance of you losing it (e.g., Bronze armour has a higher chance of breaking than Iron armour etc.).
The third activity you will find is 'The Catapult Room'. It is located on the second floor, directly north of the stairs. It features a room with a huge catapult on one side, with a target sign on the floor opposite it. Before you enter this room, you must grab a shield off of Gamfred just outside the room.
He will give you a two-handed shield which is only able to be equipped inside the catapult room. Once you have entered the room equip the shield and go stand on the elevated spot to begin.
The aim of the game is pretty simple, defend against whatever is thrown at you. So when an orange magic attack is thrown at you, you use the magic defence. Refer to the defence styles below:
It takes 5 seconds for the projectile to hit you, giving you a huge reaction time making this activity the easiest of them all. If you successfully defend against a projectile, you will earn 4 tokens and 10 Defence experience. Be warned though, if you fail and get hit you can be hurt by up to 40 life points! Also, you cannot access your inventory during this activity therefore you won't be able to eat food and restore life points.
The projectile takes 5 seconds to hit you, so that gives 12 projectiles in a minute. If you successfully defend all 12 projectiles you will earn 48 tokens per minute. This is 12 tokens less than the dummy room, and gives almost the equivalent of defeating a Mithril Animated Armour. The low rate of tokens per minute coupled with the fact that it is impossible to AFK, many players view this as the worst activity in the Warriors' Guild. The tokens earned in this activity count towards your 'Defence Tokens'.
The fourth activity you will find is called 'The Shot-put Room'. It's a rectangular room that is located east of the catapult room. It features a large room with 2 cages at the start and within those cages lie a pile of shot puts - 18lbs and 22lbs shots. The field where you throw your shots is 13 yards long.
To begin, simply click on a pile of shots, choose an option - standing throw, stepping throw and spinning throw - and throw the shot. The further your ball goes, the more Strength experience and tokens you will receive.
It is recommended that you throw using the spinning option, as this gives you a much stronger throw. Watch out though, as you can occasionally drop the ball on your foot and lose 10 life points. To decrease the chance of dropping your shot, grind up some ashes with a pestle and mortar to get 'Ground Ashes' then dust your hands with them. This will dramatically reduce the frequency of dropping the shot. The tokens earned in this count towards your 'Strength Tokens'.
Jimmy's Challenge Room (Keg Balance)
The final activity is called 'Jimmy's Challenge Room' but is also known as 'The Keg Balance' activity. It is located south of the shot-put room. It features a small room with various kegs scattered around, and contains various random objects.
To begin, remove all head wear, weapons and gloves, then pick up a barrel. Once you have a barrel on your head, you will begin earning experience and tokens. The more barrels you have on your head, the more tokens you will earn plus the more Strength experience you will earn. The maximum amount of barrels you can have on your head is 5. You will earn your tokens when you have dropped the barrels. Every 7 seconds you will also lose 9 energy whilst gaining Strength experience.
The chance of dropping the barrels increases as your energy decreases, therefore it is recommended you bring energy restoring items such as Energy potions and the Explorer's Ring. Another great way of keeping your energy up is by using the Salt-Water Spring that is located in the city of Oo'Glog. To use the facility, a player must complete As a First Resort. Upon entering the spring, a player will receive unlimited run energy for a certain amount of time depending on their Agility level. When you do drop the barrels, you will be dealt up to 40 life points of damage.
In addition to that, you can tag the 5 objects around the room in the order that is displayed at the top of your screen. Upon doing this, you will earn additional Strength experience.
This activity is regarded as another great way for earning tokens, and if you're lucky can provide huge Strength experience boosts. It certainly is the best token gain per minute for lower levelled players who don't dare take on Adamant or Rune Animated Armour but for higher levelled players either one would suffice. It certainly does have a good AFK factor to it as once you've picked up all 5 barrels you don't have to do anything unless you want to tag all the items. The tokens earned in this count towards your 'Balance Tokens'.
The first shop you will find is Lilly's Apothecary (Warriors' Guild Potion Store). It is located north-west, to the left of the dummy room on the ground floor. Lilly only sells 3 potions: Strength Potion (3) which she sells for 1200 coins, Attack Potions (3) which she sells for 560 coins and Defence Potions (3) which she sells for 880 coins.
Unfortunately, buying the potions in this shop and then selling them on the Grand Exchange does not turn a profit, although these potions can provide great help in defeating Animated Armour or Cyclopes faster.
The second shop you will find is Lidio's Food Shop (Warriors' Guild Food Shop). It is located directly to the west, just north of the bank on the ground floor. Lidio sells a variety of foods which include: Trout which he sells for 68 coins, Bass which he sells for 270 coins, Plain Pizza which he sells for 200 coins, Potato with Cheese which he sells for 350 coins and Stew which he sells for 100 coins (all of the foods are cooked).
It IS possible to make money by buying the Plain Pizza's here. You can buy the Plain Pizza's here for 200 coins, and then potentially sell them for around 400 coins, which gives a profit of 200 per Plain Pizza. Although, since you can only buy 10 Plain Pizza's at a time, and then have to wait a while for the supply to come back, it makes this method very slow and inefficient. This shop doesn't provide the best of foods but it certainly does help if you need some quick, cheap food to take with you into the activities.
The third shop (not necessarily a store) is Jades' Bank. It is located south of the food shop, and just east of the stairs. Jade is the only banker and offers a full access-bank where you have access to the collection box and your bank account.
The fourth and final shop is Anton's Armoury (Warriors' Guild Armoury). It is located on the 2nd floor directly east of the stairs. Anton sells a range of low levelled weapons and armour which include: Battleaxes (Iron - Mithril), Swords (Bronze - Adamant), Longswords (Bronze - Adamant), Daggers (Bronze - Adamant), Maces (Bronze - Adamant), 2h Swords(Bronze - Adamant), Chainbodies (Bronze - Steel) and Med Helms (Bronze - Steel).
The only real use for this shop is to buy a Mace and Battleaxe, which is very useful for the dummy room, and for selling weapons dropped by Cyclopes.
Defenders. A great choice for the shield slot. Defenders are weapons that are wielded as a shield and give attack bonuses and also some defence bonuses. To wield a defender a player must have an Attack level high enough to wear an item of that metal, along with a Defence level high enough to wear that metal (so in order to wield an Adamant Defender a player MUST have at least 30 Attack and at least 30 Defence). There are in total 8 Defenders, 1 for each tier of metal (Bronze through to Dragon).
To begin, earn 200 of any type of token OR you could choose multi-token mode in which you need 30 of each token to use. It is recommended to use multi-token mode as it gives a wide range of benefits such as:
- Fewer tokens per minute
- Slight damage bonus
- Some drops may be noted
- Increased chance of a Defender being dropped
- Increased chance of a Cyclossus spawning
Head on up to the third floor where you will find Kamfreena and click on the door. Kamfreena will know that you have not earned a Defender yet, so she will make the Cyclopes drop a Bronze Defender. You will be given an option to use single token mode or multi-token mode. Select one and you will enter the room. Inside the room players will find 2 types of Cyclopes: Level 56 Cyclopes and Level 76 Cyclopes.
The two can be distinguished via their hair, the level 76 Cyclopes have hair whilst the level 56 Cyclopes don't. These Cyclopes will always drop big bones, and may also drop various weapons (up to Adamant, which can be sold to Anton) and often black knives. They do drop Defenders, although it is only chance. Some people get a Defender drop within 5 minutes, some get it after a few hours. It is worthwhile to know that the Ring of Wealth does not increase your chances of a Cyclops dropping a Defender.
Occasionally a Cyclossus may spawn. Cyclossus is the boss of Cyclopes, he is level 156 and can only be damaged by players wielding a Rune or Dragon Defender. He gets spawned when someone with a Rune or Dragon Defender kills Cyclopes (random chance of him spawning) and he starts attacking that player. Only the player whom the Cyclossus starts attacking can attack him back but if said player runs away or doesn't fight the Cyclossus, he will start wandering around the room taunting. During this time anyone can attack him. Cyclossus has much more valuable drops and also has a Dragon Defender has a common drop which makes him a popular monster to kill for getting one.
Every minute Kamfreena will deduct 20 tokens (from the token option you chose at the beginning) if you went with single token mode, or 3 of each token if you went with multi-token mode. Kamfreena will inform you that in a minute you will run out of tokens, therefore you should leave the room. If players do not heed this message they will be teleported out of the room as soon as they use up their token's.
Once a player has earned a Defender, they must exit the room and use their defender on Kamfreena. She will see you have earned a Defender and will make the Cyclopes drop the next tier.
Note: If a player does not leave the room and talk to Kamfreena upon receiving a Defender, the Cyclopes will simply keep dropping the same tier. A player does not have to wield the Defender they just received in order to receive the next tier, they only have to show the Defender to Kamfreena before entering the room.
Defender Combat Stats
A few things to remember:
- Always keep the previous Defender you received. This way, if you lose your best Defender you won't have to start from Bronze again. Alternatively, if you have a Dragon Defender you can simply get multiple Dragon Defenders. To do this, show your Dragon Defender to Kamfreena and enter the room, she will make the Cyclopes drop Dragon Defenders.
- Always remember to show your current Defender to Kamfreena before entering the room or after you've picked one up.
- If you wish to obtain multiple Rune Defenders (or any other Defenders) simply show a Defender that's one tier down from the one you want (so if you want multiple Rune Defenders simply show her an Adamant Defender). Remember to keep every Defender you've received in your bank for later use, you never know when you're going to need it.
Published on: January 17, 2013 10:26 PM UTC by Salmoneus
Updated on: January 17, 2013 10:45 PM UTC by Salmoneus
- Designer vinyl stencil
- 02 chevy express van
- Vintage rockwell scroll saw
- Kilowatts to hp
- Alpine chiropractic
Old School RuneScape uses the British convention for floor numbering: Ground floor, first floor, etc.
No. of Stores/Banks
3 stores, 1 bank
Combined Attack and Strength levels at or greater than 130, or skill mastery of one of the two (level 99).
The Warriors' Guild is a large building located just west of Burthorpe. In order to enter, one's Attack and Strength levels must add up to at least 130 without any boosts. Players may alternatively attain level 99 in one of these skills and will be granted entry. Once inside, players may play various minigames related to meleecombat. When players perform well in these minigames, they are rewarded with Warrior guild tokens, which are used to gain entry to the top floor of the guild and kill cyclopes for defenders.
The Warriors' Guild is located in Burthorpe and can be accessed in a number of ways:
The animation room of the Warriors' Guild is located on the ground1st floor[?], southwest of the Guild entrance. This room is one of the most commonly used rooms out of the whole guild to gain tokens. Playing this minigame requires players to bring a set of normal metal armour, such as bronze or mithril. This set should consist of a full helmet (medium will not work), platelegs and a platebody. To begin the minigame, one uses any piece of the armour on one of the animation machines. After using the armour on the machine, the player will be forced to walk away from it and the armour will come to life and begin attacking them. Upon defeating the animated armour, the player may pick it up again along with tokens for defeating it; however, every time a player animates a set of armour and kills it, there is a chance that it will not drop a piece of the armour that makes up the set (black armour and above are safe). Higher-level armour increases the amount of tokens received as a drop.
Also to note, Animated Armour is immune to ranged and magic attacks, as well as poison and venom (if applicable).
A table of each armour set, with how much hitpoints each set has, how many tokens each drops, its combat level, and what the ratio of tokens per hitpoint is, is as follows:
- ↑Rounded correctly to two decimal places.
Using a set made of iron, only the platelegs ever gets destroyed. Using steel, only the helm ever gets destroyed. Black armour and higher do not get destroyed.
To determine what is the most efficient way to receive tokens, one must consider to take the amount of tokens per hitpoint into account. While the rune suit may drop 40 tokens per kill, the black set drops exactly as many tokens per hitpoint, and has a considerably lower defence level. This means that you may receive more tokens per hour if you kill black armour suits, rather than rune ones. While steel suits give the highest amount of tokens per hitpoint, the helm can disappear, potentially making it less viable for tokens. Also, high level player should take keep in mind that their DPS probably makes it far more click intensive to kill low level armour suits, because they will have to constantly reanimate the suits after just one or two successful hits.
The dummy room of the Warriors' Guild is located on the ground1st floor[?], northwest of the entrance. There are no requirements for this minigame; however, it is a good idea to bring melee weapons of all types and styles — this includes stab, crush, accurate, defensive, and so on. This room tests players' reflexes with attack styles by creating various dummies. To defeat these dummies, players must choose the correct attack method to destroy them. Players should look at the poster inside of the dummy room for more information on what styles to use for each dummy. Each dummy correctly hit will reward players with 15 Attack experience and 2 tokens.
There are seven dummies in the dummy room, covering all four combat styles (defensive, aggressive, accurate and controlled) and all three melee attack styles (slash, crush, and stab). As a result, choosing the right weapons for this minigame is important. One is required to have at least two weapons to be able to hit every dummy. The best strategy is to bring one weapon that can hit all but one dummy, and another weapon that will deal with the last dummy. For example, a longsword will be able to hit all dummies except for crush, in which case the player could carry a staff for the crush dummy. A mace can hit all dummies but slash, for which the player could carry a battleaxe. Whatever combination is decided upon, it should be kept in mind that the attack bonuses for the weapon do not help in this minigame; therefore, it is as easy to obtain tokens with a bronze longsword as it is with a dragon one. If a player does not have the ideal weaponry for this minigame, he or she can visit Anton on the second floor to buy appropriate weaponry.
This game can be tricky at first. Try to memorise which type of dummy appears in each slot, as the same dummy appears from the same slot each time.
The catapult room of the Warriors' Guild is located on the 1st2nd floor[?], west of the Armoury. There are no requirements for this minigame. To begin this minigame, players may speak with the dwarf outside of the room to obtain a two-handed defensive shield. This shield can only be equipped while standing on the target area. Once the shield is equipped, participants should look at the ammunition being shot at them and observe the panel which replaces the inventory, then select the appropriate defensive style. Each time players defend successfully, they will receive 10 Defence experience and one token. Though this minigame is arguably the easiest at which to be successful, its token payoff is relatively low.
Shot put room
The shot put room of the Warriors' Guild is located on the 1st2nd floor[?], in the northeast corner of the guild. There are no requirements for this minigame. To begin, players pick up a cannonball and select one of the three throwing styles. If a player fails, he or she will drop the ball on his or her toe, losing HP in the process. To reduce this use, one may use a pestle and mortar with ashes to get ground ashes, then use the ground ashes his or her hands. Upon succeeding on the put, the player will gain Strength experience and tokens. The number of tokens received is calculated as follows:
- For the 18lb balls (left pile), players receive 1 + distance (yards) tokens
- For the 22lb balls (right pile), players receive 3 + distance (yards) tokens
Each throw will reduce the player's energy. As the player's energy lowers, his or her distance will degrade, until finally, below about 10% energy, one is unable to throw. Waiting for energy to regenerate, using energy potions, strange fruits, or sq'irk juice will allow the player to participate again. Another option is to throw shots until energy is depleted, and then move to a different minigame while regenerating energy. A good tactic if energy potions are available is to throw one ball, restore all energy lost, throw another, restore all energy, and repeating until out of potions, then using up all remaining energy. This can yield a large amount of tokens.
Jimmy's Challenge is located on the 1st2nd floor[?], east of the Armoury. There are no requirements for this minigame. To begin, click on a keg in the room. You will balance the keg on your head and can go on to select another keg, up to a maximum of five. The kegs will cause damage to you if you lose balance. You will receive 2 tokens for every barrel successfully picked up. To receive tokens, speak to Jimmy and then speak to another games master. If you walk out of the room with barrels on your head, they will disappear.
Pick up one keg and drink energy potions every time your run energy goes down. It is not worth it to pick up several kegs.
On the top floor of the Warriors' Guild is a large room where you will find about fifteen Cyclopes, which may be either level 56 or 76. This is where you get the coveted defenders. Entry to the Cyclops room requires a minimum of 100 Warrior guild tokens (10 tokens are now used upon every entrance) and then 10 tokens are charged for every following minute you stay. If you run out of tokens whilst inside the room, Kamfreena will give a warning to the player to exit the room. If the player doesn't, they'll be teleported out after a minute passes and unable to re-enter until more tokens are obtained.
If the player has 99 Attack, wearing the attack cape before entering the Cyclops room will allow the player to stay in the room free of charge as long as the skillcape is equipped.
On your first entry you can recieve a bronze defender as a random drop from Cyclops. Each time you pick up a new defender, make sure to re-enter the room to be able to acquire stronger defenders, up to the rune defender. There is a 1/50 chance a Defender will drop. Defenders are desirable for their offensive bonuses, as well as being untradeable, which makes them popular to use in PvP.
Players can only attack the cyclopes with Melee attacks, because they are immune to Range and Magic attacks. Salamanders will only work if the attack style is Scorch (trains Strength), but if it is on Flare (trains Ranged) or Blaze (trains Magic), the attack will not hit because they are considered attacks at a distance.
In the basement of the Warriors' Guild, accessible by a trap door west of the guild (exit through the food shop), is another large room containing level 106 Cyclopes. Lorelai will require you to have a rune defender in your inventory before she will allow access to the room. You will be able to re-enter this room without showing a defender after unlocking access to it the first time. Only the Cyclopes that are located in the basement will drop the dragon defender. Entry to the Cyclops room requires 100 Warrior guild tokens. 10 tokens are used upon every entrance, and then 10 tokens are charged for every following minute you stay.
If the player has 99 Attack, wearing the attack cape before entering the basement Cyclops room will allow the player to stay in the room free of charge as long as the skillcape is equipped.
The Warriors' Guild has many shops to aid you in playing the minigames or fighting Cyclopes.
|West of Burthorpe||130 attack and strength (combined total)||Yes|
To find the Warriors' guild, simply walk west of Burthorpe's training grounds, until you reach the guild.
Founded by Harrallak Menarous, the guild serves its purpose by providing melee warriors with unique training games.
For each successful completion, you will earn special tokens.
Note: You cannot use an attack or strength potion to gain accss to the Warriors Guild.
Caution: Should you die in the Warriors' Guild, you will not keep your items!
The Ground Floor
When you enter the Warriors' Guild, you will find yourself in a large lobby with Harrallak Menarous. Harrallak is the keeper of the guild, who explains the finer details of the individual rooms within the guild.
As you head deeper into the guild, you will come across various mini games that you can play. Upon completion of each mini game, you will be awarded a set amount of tokens. These tokens are used as 'time tickets' to give you access to battle the Cyclopes in their enclosure on one of the upper floors. Ten tokens equates to one minute within the enclosure.
Armour Animation Chamber
If you have ever wanted to kill your armour, then you've come to the right place! In here you can bring your armour to life, then kill it for tokens. This room is great for training the combat skill of your choice, and for obtaining tokens.
For this room you will need a full helm, platebody and platelegs, made of either bronze, iron, steel, black, mithril, adamant, or rune. It is a good idea to bring extra sets for the weaker metals (under black), as they may break frequently; whereas the higher level metals won't break as often. Equip your best armour and weapon, and you'll be ready to fight. You can use magic or ranged, although you will be hit a lot more often since the armour mages and rangers use is less resistanat to melee attacks. You should also bring some food with you since you will be taking a decent amount of damage; lobsters or cakes should serve you fine.
Once you have the gear ready, use any of your three piece of armour with the Magical Animator. After a few seconds your armour should pop out of the machine and attack you. Once in a while your armour will get stuck on the side of the animator, if this happens just walk to the side of the animator and attack your armour. When you've killed your armour, it will drop your armour, as well as a set amount of tokens. Pick everything up, and once again use one of the piece of the armour on the Magical Animator again. Repeat this process until you are ready to do something else, you need more food, or you lose a piece armour (when it breaks).
|Armour Type||Combat Level||Tokens Dropped|
The best tactic for this room is to use the best kind of armour that you can afford. Mithril is probably the best choice for most people since its combat level is not especially high, and it drops a fairly substantial amount of tokens. One thing to note is that the more expensive the armour, the less likely that it is to break. I wouldn't recommend anyone bringing armour that is worse than black since the cheaper armour will break too frequently.
In this room your goal is to hit the dummies with the proper kind of attack. It is sort of a wack-a-mole type game, although you need to use the proper weapon and attack style at the right time, so it takes a lot more thinking.
The first thing you will need for this mini game is a variety of weapons. You will need a weapon with a slash attack, a weapon with a stab attack, and a weapon with a crush attack. If you do not have all of these types of weapons you will still be able to play, you just won't be able to hit all of the dummies that show up.
Your best bet is to bring a battleaxe and a longsword or scimitar. Use the axe for crush dummies, and the sword for all other dummies. Play the game whilst using the picture in this guide for reference. After you play for a while you should be able to memorize which weapon modes to use on which dummies and it should get a lot easier. Each dummy you hit correctly will earn you 15 attack experience and 2 tokens. Below is a table showing all the dummies, with what type of attack you should use.
|Dummy||What Weapon To Use||What Attack Type|
|Abyssal Whip, Longsword, Scimitar||Accurate, Defensive, or Aggressive|
|Battleaxe, Staff, Warhammer||Accurate, Defensive, or Aggressive|
|Dagger, Longsword, Scimitar||Daggers should use Accurate, Defensive, or Aggressive. Longswords and Scimitars should use Controlled.|
|Battleaxe, Longsword, Scimitar, or Dagger||Agressive|
|Abyssal Whip, Longsword, Scimitar, Battleaxe, Dagger||Accurate|
|Abyssal Whip, Longsword, Scimitar, Battleaxe, Dagger||Controlled|
|Abyssal Whip, Longsword, Scimitar, Battleaxe, Dagger||Defensive|
Going beyond the Dummy Room and the Armour Animation Chamber, you'll come to two shops and a bank. Having a bank here is very useful for when you need to replenish supplies or store your tokens. The two shops in here are the Warriors Guild Potion Shop, and the Warriors Guild Food Shop.
Warriors Guild Potion ShopTalk to: Lilly
- Defense potion(3): 114gp
- Attack potion(3): 14gp
- Strength potion(3): 15gp
Warriors Guild Food ShopTalk to: Lidio
- Bass: 144gp
- Stew: 24gp
- Trout: 24gp
- Potato with cheese: 9gp
- Pizza: 48gp
The First Floor
When going up the stairs to the first floor, the first mini game that you come across is the Catapult room, which is the "defensive" room. Moving further east and slightly south, you'll run into the armory where you can buy certain pieces of armor, or weapons. Follow the path up north and you'll come to a set of heavy doors. Open them and you'll come to a Shot-Put mini game, followed by the not-so-sober Jimmy to the south of it.
If you like showing off your defensive abilities, this is the room for you! In this room you get to block multiple things being shot at you by a dwarf with a catapult!
For this room you should bring some food, cakes or lobsters are best, and you can't carry anything in your hands, so don't bring a shield or a weapon. To begin, speak with the dwarf to get yourself the proper shield. This shield may only be equipped while you are standing in front of the catapult, so don't even try to use it for fighting.
Once you are in front of the catapult, equip your shield and a new menu should appear on the right side of your screen showing the type of defensive mode you are in. The type of defensive mode you are in determines if you will take damage or not. To make sure you don't take damage, look at the ammo that is being hurled at you and quickly change to the proper defensive mode based on the picture beside each mode. For example: If you see an anvil being flying towards you click on "Use blunt defence." You receive 10 defense xp for each item that you defend against.
So do you like showing off your strength? Then the Shot Put Room very well may be be the room for you. In this room you get to throw heavy metal balls as far as you possibly can. The further you throw them, the more experience and tokens you will receive.
Bringing energy potions and a small amount of food is recommended, although if you don't mind waiting to regain your energy then you don't need to bring either of those. Once you are ready, go and pick up a shot-put from the pile and throw it in your desired manner; different techniques give better experience and work better than others. You should try experimenting, and figuring out which technique you like the best. Once your energy runs out, drink a dose of your energy potion. You use less energy when your energy is low, so it is recommended that you don't drink more than one dose of your energy potion before throwing the shot put again. Note that the left cage contains the lighter balls and the right cage contains the heavier balls. Throwing the heavier balls will give you more experience, but it will make your energy run out faster. If you are having trouble throwing the shot-put, then you should bring some ground ashes to cover your hands with; making it easier to throw. To make ground ashes, use a pestle and mortar with ashes, ashes are obtained from logs when you are doing the firemaking skill.
Both sizes: Receive 1 token per yard thrown. For Shotput - 18 lbs: Stength XP gained is 2-5 plus the energy percentage you have at the time of the throw. The less percentage energy, the more the 2-5 bonus. For Shotput - 22 lbs: Stength XP gained is 2-8 plus the energy percentage you have at the time of the throw. The less percentage energy, the more the 2-8 bonus.
South of the Shot-Put room you'll find a little storage area with a bunch of crates and barrels laying around. Along with these barrels, you'll find Jimmy: the drunk of the warriors' guild. After getting a couple beers in him, Jimmy exerts his thirst for competition as he challenges you to a contest. You must see how many barrels you can balance on your head without allowing them to fall. If you balance more barrels on your head than Jimmy can, you win.
Receive 2 tokens per keg balanced. For Keg Balance - Strength XP gained is the energy percentage you have at the time, added every 7 seconds.
From the staircase, directly east and slightly south of it, you'll find the Warriors' Guild armoury. In this shop, you can buy different pieces of armour or weapons ranging anywhere from bronze to adamant.
Warriors' Guild ArmouryTalk to: Anton
|Dagger||12 GP||42 GP||150 GP||288 GP||390 GP||960 GP|
|Mace||21 GP||75 GP||270 GP||N/A||702 GP||1,728 GP|
|Med Helmet||28 GP||100 GP||360 GP||N/A||N/A||N/A|
|Sword||31 GP||109 GP||390 GP||748 GP||1,014 GP||2,496 GP|
|Longsword||48 GP||168 GP||600 GP||1,152 GP||1,560 GP||3,840 GP|
|Battleaxe||N/A||218 GP||780 GP||N/A||2,028 GP||N/A|
|Chainbody||72 GP||252 GP||900 GP||N/A||N/A||N/A|
|2H Sword||96 GP||336 GP||1,200 GP||2,304 GP||3,120 GP||7,680 GP|
The Second Floor
After going up yet another flight of stairs, you'll come to the second, and top floor of the warriors' guild. This floor is where the Cyclops enclosure is located, and where you can put your awarded tokens to good use.
|Picture||Combat Level||HP||Attack Style||Loot|
|76, 56||100, 75||Crush||Big Bones, Coins, Jangerberry Seeds, Strawberry Seeds, Herbs, Ranarr seed, Marrentill seed, Uncut Gems, Half keys, Bronze-Rune Defenders, Iron Two Handed Sword. Steel Two Handed Sword, Black Two Handed Sword, Adamant Two Handed Sword, Steel Longsword, Mithril Longsword, Steel Battleaxe, Steel Mace, Adamant Mace, Steel Axe, Steel Dagger, Mithril Dagger, Rune Javelins, Nature Talisman, Black Throwing Knives, Clue scroll (level-3)|
This enclosure is where you have the chance to obtain one of the new Defenders, through defeating the Cyclopes. This new form of both offensive and defensive weapon goes in your shield spot. When a Cyclops drops your first defender (which would be bronze), go out of the enclosure and show it to Kamfreena. Kamfreena will now allow the Cyclops to drop the next higher metal-type defender (iron). Do this every time you receive a defender from a Cyclops, until you reach rune.
Training on Cyclopses can be considered quite good training, as they don't hit very high, and they have high hit points. The only drawback is that you have pay tokens to train in the enclosure; 10 tokens per 1 minute, so you'll have to do a lot of the activities on lower levels of the guild to stay in there.
The table below shows the stats of the defenders; each defender has the same attack and defence bonus. To train on these long enough to attain a rune defender, you should need about 1500 guild tokens.
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