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Ms. Pac-Man (speedup hack) - MAME machine

Ms. Pac-Man (speedup hack)
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GAMESYSTEMCHDBIOSDEVICEPARENTCLONEMECHANICALSCREENLESS

  • History
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  • Arcade Video game published 39 years ago:

    Ms. Pac-Man © 1982 Midway.

    In this, the first proper sequel to Namco's legendary pill eating maze game, players must once again run around a number of mazes, eating all of the pills that are scattered throughout. The ever-present ghosts (Blinky, Pinky, Inky and Sue) return to hamper the player's progress. The infamous 'Power Pills' are also present and correct, with four appearing in each maze.

    Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick.

    Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes.

    Ms Pac-Man features four different maze layouts, which alternate every two to four rounds:

    The first maze is only encountered in Rounds 1 and 2, and has 220 dots and 4 Power Pills. There are two sets of tunnels in this maze equidistant from the center of the maze. You must clear this maze two times before moving on to the next maze.

    The second maze is only encountered in Rounds 3, 4, and 5, and has 240 dots and 4 Power Pills. There are two sets of tunnels in this maze; one set in the lower half, and the other set at the very top. You must clear this maze three times before moving on to the next maze.

    The third maze is first encountered in Round 6 and has 238 dots and 4 Power Pills. Unlike all other mazes, there is only one set of tunnels in this maze, slightly above the center of the board. You must clear this maze four times before moving on to the next maze.

    The fourth and final unique maze is first encountered in Round 10 and has 234 dots and 4 Power Pills. There are two sets of tunnels in this maze, directly next to one another in the middle of the maze. The turns at the entrance to the tunnels change the usual immediate accessibility of the tunnels and should be taken in to account. You must clear this maze four times before moving on to the next maze.

    After Round 13, the game alternates every four rounds between the third and fourth mazes.

    Finally, the ghosts' movement patterns are also completely different from those of the original game.

    As in the original game, intermission scenes will be played after certain rounds. Ms. Pac-Man's intermissions tell the story of how Pac-Man and Ms. Pac-Man met, fell in love, and had a baby. Ms. Pac-Man's intermissions are also preceded by a sign and a title. 3 intermissions are present:

    1) Act I - They Meet: Pac-Man, the star of the original game, enters the screen being chased by Inky while Ms. Pac-Man enters from the other side being chased by Pinky. As the two of them are about to collide, they quickly move upwards, causing Inky and Pinky to collide. Pac-Man and Ms. Pac-Man face each other at the top of the screen, and a heart appears above them. This intermission is played after Round 2.

    2) Act II - The Chase: Pac-Man and Ms. Pac-Man are seen giving each other a playful chase. One chases the other in one direction, and they take turns alternating who chases who and in what direction. After three turns, they chase each other twice more at a faster speed. This intermission is played after Round 5.

    3) Act III - Junior: Pac-Man and Ms. Pac-Man anxiously await the arrival of a stork, who flies overhead with a bundle. As the stork is about to pass over them, he releases the bundle, which drops to the ground in front of Pac-Man and Ms. Pac-Man, and opens up to reveal a baby Pac. This intermission, which is played after Rounds 9, 13, and 17, would later serve as the introductory sequence to "Jr. Pac-Man".

    No intermission is present between rounds after the 18th one.

    TECHNICAL
    [Upright model]
    [No. 595]

    The upright model came in the standard Namco/Midway cabinet. This is the same 'swoopy' cabinet that "Galaxian", "Galaga", and "Pac-Man" came in as well. These featured painted side-art of Ms. Pac-Man and the ghosts, along with some pink accent lines. The last 10, 000 or so Ms. Pac-Man machines to roll off the assembly line had sticker side-art instead, it was the same basic scene, but the colors were brighter, and there were a few minor differences in the layout of the graphics. The marquee showed an image of Ms. Pac-Man lounging on her own logo, with a ghost off to the side. The exact colors used on the marquee varied a bit over the production run (as did the paint codes used on the side). The control panel and monitor bezel had a single design that covered both of them, that of a blue background with a pink or maroon stripe going around it, with a few game instructions printed upon them.

    Main CPU: Zilog Z80 (@ 3.072 Mhz)
    Sound Chips: Namco 3-channel WSG (@ 96 Khz)

    Players: 2
    Control: 4-way joystick

    TRIVIA
    Even if the copyright year is 1981, Ms. Pac-Man was released in January 1982.

    Having won their enhancement kit lawsuit against Atari, General Computing went to Bally Midway and showed them an enhancement kit that they were working on for Pac-Man called Crazy Otto. Crazy Otto was a character similar to Pac-Man with the exception that he had legs. GCC was going to bluff Midway into letting them release their enhancement kit by telling them that they won their lawsuit against Atari, and that they just wanted Midway's blessing. Midway suggested that they create a sequel to the original Pac-Man instead of an enhancement kit, and GCC got to work on Ms. Pac-Man. Ms. Pac-Man had two prior names before settling on the one that everyone knows. 'Mrs. Pac-Man' was the original, but some of the women employees at Midway had a problem with that, so it was changed to 'Miss Pac-Man'. When someone pointed out the third intermission, where Pac and Ms. Pac welcome "Jr. Pac-Man" (or Baby Pac-Man) into the fold, they changed it to the final name of 'Ms. Pac-Man'. Midway released "Baby Pac-Man" as a pinball/video hybrid, and General Computing sued the company, claiming they had created the concept of a Pac Family. They won the suit and were awarded royalties from Pac Family merchandise.

    The logo for General Computer Corporation is present among the graphics, probably a leftover from the game's days as Crazy Otto.

    In its initial run, 110,000 units were produced in the U.S. making it the best selling domestic arcade video game of all time.

    The game added a few improvements over the original:
    • Non-deterministic artificial intelligence for the ghosts, making it harder for enthusiasts to follow set patterns through levels.
    • A variety of different mazes used through the game.
    • Bonus items (such as cherries and pretzels) entered the maze and bounced through it, rather than appear in a set location as in the original, making the player go out of his way to attain it.
    • Brand new sound effects, including a new 'death' sound and opening theme.

    It was also one of the more successful of early arcade games in the female demographic, which has been attributed to 'Ms. Pac-Man' being a girl - although the Ms. Pac-Man sprite was little more than "Pac-Man" with eyelashes, a bow, lipstick and a dimple.

    After the 255th level, the maze (including dots) disappears. The game becomes unplayable, since there are no more dots to eat.

    Chris Ayra holds the record for this game on 'Regular' settings with 920,310 points on August 16, 1998.

    Victor Kunisada holds the record for this game on 'Speed-Up' settings with 922,810 points on June 16, 2001.

    Vancouver, Canada (Reuters) - Little 7-year old Al Nagac attained the Guinness World Record for Ms. Pac-Man v.2.97 with a score of 18,976,048. Al was exhausted and dehydrated and asked for several glasses of skim milk after shattering the longtime record of 11,056,736 set by Faith DeRivera, who was onhand to congratulate the victor with a kiss on the cheek.

    A Ms. Pac-Man unit appears in the 1983 movie 'WarGames', in the 1983 movie 'Joysticks', in the 1984 movie 'Tightrope' (the cab appears in the background of the bar scene), in the 1990 movie 'The Grifters', in the 1999 movie 'Man In The Moon' and in the 2002 movie 'Van Wilder'.

    Milton Bradley (MB) released a board game based on this video game in 1983. Up to 4 players can play. The maze is divided into four colored areas, representing each player; the object of the game is to clear all the dots in your colored area. Only one player at a time controls Ms. Pac-Man; the other players control the ghosts. Once a ghost catches Ms. Pac-Man, the player controlling that ghost takes over control of Ms. Pac-Man.

    Michael Jackson used to own this game (Midway upright). It was sold at the official Michael Jackson Auction on April 24th, 2009.

    SCORING
    Dot: 10 points
    Power pill (energizer): 50 points
    Ghosts: 200, 400, 800, 1,600 points
    Cherry: 100 points
    Strawberry: 200 points
    Peach: 500 points
    Pretzel: 700 points
    Apple: 1,000 points
    Pear: 2,000 points
    Banana: 5,000 points

    TIPS AND TRICKS
    • The most dangerous section of the first maze is the long path at the very top. It is safest to clear it when the ghosts are blue, or at least 3 of them occupy the bottom half of the maze.
    • There are a couple of dangerous sections in the second maze. The pathways above and below the T section at the top of the maze can be particularly easy to get trapped in. It is easiest to clear these when all 4 ghosts are close on your tail, or after eating one of the top two power pellets. The two sections directly above the lower escape tunnels on either side should also be cleared with caution.
    • The most dangerous section of the 3rd maze is the center of the bottom, directly below where you begin. It is advisable to clear it out as early as possible before the ghosts can organize and trap you. The top section of the maze presents the ghosts with many pathways to reach you, so use caution.
    • The most dangerous sections of the 4th maze is the section that you begin in, and the section directly above the ghosts' den. The very top section of the maze should also be cleared with caution.
    • Secret Message: the message 'GENERAL COMPUTER CORPORATION Hello, Nakamura!' is buried at the end of the Ms. Pac-Man ROM image (Masaya Nakamura was head of Namco).
    • There's a fairly well-known glitch in the game - if you put a coin in when the Ms. Pac-Man marquee title first appears but before Blinky appears then the first board will be blue instead of pink and will remain blue until you either finish the board or lose a life, after which the board will return to its normal color.

    SERIES
    • Pac-Man (1980, ARC)
    • Ms. Pac-Man (1981, ARC)
    • Super Pac-Man (1982, ARC)
    • Pac-Man Plus (1982, ARC)
    • Jr. Pac-Man (1983, ARC)
    • Professor Pac-Man (1983, ARC)
    • Pac-Land (1984, ARC)
    • Pac-Mania (1987, ARC)
    • Pac-Attack (1993, SNES, Genesis; 1994, Game Boy, Game Gear)
    • Pac-Man 2 - The New Adventures [Model SNS-25-USA] (1994, SNES, Genesis)
    • Pac-In-Time [Model SNS-APTE-USA] (1994, SNES, PC)
    • Pac-Man Arrangement (1996, ARC): part of "Namco Classics Collection Vol.2"
    • Pac-Man VR (1996, ARC)
    • Pac-Man World [Model SLUS-00439] (1999, PS)
    • Pac-Man - Adventures in Time (2000, PC)
    • Ms. Pac-Man - Maze Madness [Model SLUS-01018] (2000, PS)
    • Ms. Pac-Man - Quest for the Golden Maze (2001, PC)
    • Pac-Man All-Stars (2002, PC)
    • Pac-Man Fever [Model SLUS-20197] (2002, PS)
    • Pac-Man World 2 [Model SLUS-20224] (2002, PS2, GC, XBOX)
    • Pac-Man Vs. [Model DOL-PRJE-USA] (2003, GC)
    • Pac-Pix [Model NTR-APCE-USA] (2005, DS)
    • Pac-Man Pinball Advance [Model AGB-BP8E-USA] (2005, GBA)
    • Pac-Man Arrangement (2005, PSP): part of "Namco Museum Battle Collection [Model ULUS-10035]"
    • Pac'n Roll [Model NTR-APNE-USA] (2005, DS)
    • Pac-Man World 3 [Model SLUS-21219] (2005, PSP, PS2, GC, XBOX, PC, DS)
    • Pac-Man World Rally [Model SLUS-21328] (2006, GameCube, PS2, PSP, PC)
    • Pac-Man Championship Edition (2007, XBLA)
    • Pac-Man Championship Edition DX (2010, XBLA, PSN)
    • Pac-Man Party [Model RVL-SP7E-USA] (2010, Wii)
    • Pac-Man Battle Royale (2011, ARC)
    • Pac-Man Tilt (2011, 3DS): part of "Pac-Man & Galaga Dimensions [Model CTR-APGE-USA]"
    • Pac-Man Championship Edition DX+ (2013, XBLA, PSN, Steam)
    • Pac-Man Dash! (2013, Android/iOS)
    • Pac-Man and the Ghostly Adventures (2013, 3DS, XBOX 360, PS3, Wii U, PC)
    • Pac-Man and the Ghostly Adventures 2 (2014, 3DS, XBOX 360, PS3, Wii U, PC)

    STAFF
    Co-Creator: Steve Golson

    PORTS
    Atari
    [US] 2600 "Ms. Pac-Man [Model CX2675]" (1982)
    [US] 5200 "Ms. Pac-Man [Model CX5243]" (1983)
    [US] 7800 "Ms. Pac-Man [Model CX7807]" (1984)
    [US] XEGS (198?)

    Nintendo NES
    [US] (1990) by Tengen
    [US] "Ms. Pac-Man [Model NES-M9-USA]" (nov.1993)

    Sega Master System
    [EU] "Ms. Pac-Man [Model 301030]" (1991)
    [BR] (1991) by Tec Toy

    Sega Mega Drive / Genesis
    [US] (1991) by Tengen
    [EU] (1992) by Time Warner Interactive

    Nintendo SNES
    [US] "Ms. Pac-Man [Model SNS-AN8E-USA]" (sept.1996)
    [EU] "Ms. Pac-Man [Model SNSP-AN8P-EUR]" (mar.27, 1997)

    Sony PlayStation
    [JP] "Namco Museum Vol.3 [Model SLPS-00390]" (june.21, 1996)
    [AU] "Namco Museum Vol.3 [Model SCES-00268]" (1997)
    [US] "Namco Museum Vol.3 [Model SLUS-00398]" (jan.31, 1997)
    [EU] "Namco Museum Vol.3 [Model SCES-00268]" (feb.1997)

    Nintendo 64
    [US] "Namco Museum 64 [Model NUS-NNME-USA]" (oct.31, 1999)

    Sega Dreamcast
    [US] "Namco Museum [Model T-1403N]" (june.25, 2000)

    Sony PlayStation 2
    [US] "Namco Museum [Model SLUS-20273]" (dec.4, 2001)
    [US] "Namco Museum - 50th Anniversary [Model SLUS-21164]" (aug.30, 2005)
    [JP] "Namco Museum Arcade Hits! [Model SLPS-25590]" (jan.26, 2006)
    [EU] "Namco Museum - 50th Anniversary [Model SLES-53957]" (mar.31, 2006)

    Nintendo GameCube
    [US] "Namco Museum [Model DOL-GNME-USA]" (oct.9, 2002)
    [US] "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" (aug.30, 2005)
    [EU] "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" (may.5, 2006)

    Microsoft XBOX
    [US] "Namco Museum" (oct.9, 2002)
    [US] "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" (aug.30, 2005)
    [EU] "Namco Museum - 50th Anniversary" (mar.24, 2006)

    Microsoft XBOX 360 [XBLA]
    [US] [EU] [JP] (jan.10, 2007)
    [US] "Namco Museum - Virtual Arcade [Model 21022]" (nov.4, 2008)
    [EU] "Namco Museum - Virtual Arcade" (may.15, 2009)
    [AU] "Namco Museum - Virtual Arcade" (june.3, 2009)
    [JP] "Namco Museum - Virtual Arcade [Model 2RD-00001]" (nov.5, 2009)
    [KO] [EU] [AU] "Pac-Man Museum" as DLC. (feb.26, 2014)
    [US] "Pac-Man Museum" as DLC. (feb.26, 2014)
    [JP] "Pac-Man Museum" as DLC. (june.25, 2014)

    Sony PlayStation 3 [PSN]
    [US] "Pac-Man Museum [Model NPUB-31383]" as DLC. (feb.25, 2014)
    [EU] [AU] "Pac-Man Museum [Model NPEB-01892]" as DLC. (feb.26, 2014)
    [KO] "Pac-Man Museum" as DLC. (feb.26, 2014)
    [JP] "Pac-Man Museum" as DLC. (june.25, 2014)

    Microsoft XBOX One [XBOX Store]
    [US] [EU] [AU] [JP] (apr.20, 2016) "Arcade Game Series - Ms. Pac-Man"

    Sony PlayStation 4 [PSN]
    [US] (apr.20, 2016) "Arcade Game Series - Ms. Pac-Man [Model CUSA-03957]"
    [EU] [AU] (apr.20, 2016) "Arcade Game Series - Ms. Pac-Man [Model CUSA-03864]"
    [JP] (apr.20, 2016) "Arcade Game Series - Ms. Pac-Man [Model CUSA-03671]"

    Atari Lynx
    [US] (1990) "Ms. Pac-Man [Model PA2057]"

    Nintendo Game Boy
    [EU] "Ms. Pac-Man [Model DMG-N4]" (1993)
    [US] "Ms. Pac-Man [Model DMG-N4-USA]" (oct.1993)

    [US] Sega Game Gear (1995)

    Nintendo Game Boy Color
    [US] "Ms. Pac-Man - Special Color Edition [Model DMG-AQCE-USA]" (1999)
    [EU] "Ms. Pac-Man - Special Colour Edition [Model DMG-AQCP-EUR]" (1999)

    Nintendo Game Boy Advance
    [US] "Namco Museum [Model AGB-ANME-USA]" (june.10, 2001)
    [JP] "Namco Museum [Model AGB-ANMJ-JPN]" (dec.7, 2001)
    [EU] "Namco Museum [Model AGB-ANMP-EUR]" (dec.7, 2001)
    [US] "Namco Museum - 50th Anniversary [Model AGB-B5NE-USA]" (aug.30, 2005)
    [EU] "Namco Museum - 50th Anniversary [Model AGB-B5NP-EUR]" (mar.31, 2006)

    Sony PSP
    [JP] "Namco Museum [Model ULJS-00012]" (feb.24, 2005)
    [US] "Namco Museum Battle Collection [Model ULUS-10035]" (aug.23, 2005)

    [US] Atari 800 (1982) "Ms. Pac-Man [Model RX8043]"
    [US] Apple II (1983)
    [EU] Commodore C64 (1983)
    [US] Commodore C64 (1983) "Ms. Pac-Man [Model RX8545]"
    [US] PC [Booter] (1983)
    [US] Commodore VIC-20 (1983)
    [US] Texas Instruments TI-99/4A (1983)
    Tandy Color Computer (1983) "Miss Gobbler"
    Tandy Color Computer (1984) "Ms. Maze"
    [EU] Sinclair ZX Spectrum (1984)

    PC [MS Windows]
    [JP] "Namco History Vol.3" (june.9, 1998)
    [US] "Microsoft Revenge of Arcade" (jul.31, 1998)
    [US] "Microsoft Return of Arcade Anniversary Edition" (2000)
    [US] "Namco Museum - 50th Anniversary" (oct.25, 2005)
    [AU] "Namco Museum - 50th Anniversary" (mar.27, 2006)
    [EU] "Namco Museum - 50th Anniversary" (may.19, 2006)

    Steam
    [US] [EU] Pac-Man Museum as DLC. (feb.25, 2014)
    [US] (apr.19, 2016) "Arcade Game Series - Ms. Pac-Man [Model 403410]"

    [US] VFD handheld game (1981) by Coleco
    [US] LCD handheld game (1992) by Micro Games of America
    [US] Arcade (1998) "Galaxy Games StarPak 2"
    [US] Arcade (2001) "Ms. Pac-Man/Galaga - Class of 1981"
    [US] Mobile Phones (june.13, 2003)
    [US] Ms. Pac-Man TV Game (2004) by Jakk's Pacific
    [US] Arcade (2005) "Pac-Man - 25th Anniversary Edition"
    [US] Ms. Pac-Man TV Game Wireless Version (2005) by Jakk's Pacific
    [US] Mobile Phone (jan.5, 2005) "Ms. Pac-Man for Prizes"
    [US] Apple iPod (feb.27, 2007) "Ms. Pac-Man [Model 284736660]"
    [US] Apple iPhone (jul.9, 2008)
    [US] Blackberry (nov.23, 2009) "Ms. Pac-Man [Model 4532]"
    [US] Windows Mobile (mar.23, 2010) "Ms. Pac-Man by Namco"
    [US] Arcade (2010) "Pac-Man's Arcade Party": included in home cabaret and cocktail models only
    [US] Apple iPhone/iPad (feb.10, 2011) "Ms. Pac-Man for iPad [Model 404072981]"
    [US] Android Market (mar.18, 2011) by Namco
    [US] Arcade (2018) "Pac-Man's Pixel Bash": only available if the machine is set to Free Play

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=1698&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by / © Copyright of Fujix
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019

If you notice any inaccuracy or error, please report

Data updated on september 30 2021


Sours: http://adb.arcadeitalia.net/?mame=mspacmnf
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Code:

Zip: 7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31 Scanning the drive for archives: 1 file, 2525168 bytes (2466 KiB) Testing archive: C:\MAME\ALLexes\inp\MARP\JRV-pacmanf-1491680.zip -- Path = C:\MAME\ALLexes\inp\MARP\JRV-pacmanf-1491680.zip Type = zip Physical Size = 2525168 Everything is Ok Size: 2591751 Compressed: 2525168 RAR: 7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31 Scanning the drive for archives:

Code:

7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31 Scanning the drive for archives: 1 file, 2525168 bytes (2466 KiB) Listing archive: C:\MAME\ALLexes\inp\MARP\JRV-pacmanf-1491680.zip -- Path = C:\MAME\ALLexes\inp\MARP\JRV-pacmanf-1491680.zip Type = zip Physical Size = 2525168 ---------- Path = JRV-pacmanf-1491680.inp Folder = - Size = 2591751 Packed Size = 2524988 Modified = 2016-05-18 13:14:17 Created = 2016-05-18 08:10:49 Accessed = 2016-05-18 08:10:49 Attributes = A Encrypted = - Comment = CRC = BBF32799 Method = Deflate Host OS = FAT Version = 20 7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31 Scanning the drive for archives:

Code:

Input file: pacmanf.inp INP version 3.5 Created Wed May 18 11:47:31 2016 Recorded using MAME 0.167/W 28/10/15 Total playback frames: 315478 (01:26:45.38) Average recorded speed: 99% Average speed: 137.41% (194 seconds)

Code:

ROM set changed: no 0.106-0.147: pacmanf - "Pac-Man (Midway, with speedup hack)" 0.148-0.173: pacmanf - "Pac-Man (Midway, speedup hack)" Resolution, 0.106-0.113: 288x224 @ 60.606060Hz Resolution, 0.114-0.173: 288x224 @ 60.606061Hz TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Pac-Man+%5BMidway,+With+Speedup+Hack%5D Rules, Points [TG Settings]: https://www.twingalaxies.com/scores.php?scores=5229 Rules, Points [No Ghosts, No Fruit Challenge]: https://www.twingalaxies.com/scores.php?scores=200619

Code:

MAMEInfo.dat entries for: puckman pacman.cpp ---- MAMEINFO.DAT 0.173 Report Bugs at the MAME Testers Forum: http://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2 If you want to know more about MAME, then read the MAME Frequently Asked Questions (FAQ) page at: http://mamedev.org/devwiki/index.php/Frequently_Asked_Questions The newest Mameinfo.dat and Category inifiles can you find at: http://www.mameworld.info/mameinfo/ 0.148u4 [Victor Trucco] 0.35b9 [?] 0.02 [Nicola Salmoria] 0.01 [Nicola Salmoria, Allard van der Bas] Artwork available Bugs: - puckman: Double-free starting up puckman when using -mt. mfeingol (ID 05871) - pacman, pacmanm: Joystick input when changing direction seems different to original board. mojo (ID 03145) - pacmanbl: Sprites are cut off on the top row. Robbbert (ID 01598) - piranhah: Unable to enter through top escape tunnel. kellyzz64 (ID 04676) WIP: - 0.172: A.R.P.A. added clone Pac-Man (SegaSA / Sonic). Manuel Giron added clone Come Come (Petaco SA bootleg of Puck Man). Caius and Joachim Puster added Pac-Man (Moon Alien 'AL-10A1' hardware). - 23rd March 2016: Smitdogg - Rockman dumped Come Come. It's a hack of Pac-Man made by Petaco S.A. Texts are in Spanish, the difficulty is increased and there is a rumor that it used a button for speeding Pac-Man up but I don't think it has been found/hooked up yet. - 0.166: Added clone Pac-Man (bootleg on World Cup '90 hardware). Note: This 'pac90' bootleg has been showing up on boards pulled from actual arcade cabs in Spain as of late. We know the origins of the set (was made by Mike Coates etc.) but it's pretty old now, and as it's showing up on real hardware that's been used in arcades I think we may as well support it [David Haywood]. - 0.155: Hammy added clone Pac-Man (JPM bootleg). - 0.149: Verified clone Pacu-Man (Spanish bootleg of Puck Man) gfx roms [Elnaib and Santy14]. - 0.148u5: Roselson (from AUMAP) added clone Pacu-Man (Spanish bootleg of Puck Man). F.J.Jimenez (Gijon) added clone Puck Man (Spanish, 'Made in Greece' bootleg). Note: Pacu-Man (Spanish bootleg of Puck Man) is a common bootleg in Spain, code is shifted a bit compared to the Puck Man sets. Title & Manufacturer info from cabinet/PCB, not displayed ingame. Puck Man (Spanish, 'Made in Greece' bootleg) is likely produced late 80s / early 90s, these bootlegs have very visible 'MADE IN GREECE' text etched onto the board. - 0.148u4: Verified original puckman roms and made that set the parent and split some of the roms [Andy Welburn]. Changed clone (Japan set 2) to parent 'Puck Man (Japan set 1)', (Japan set 1) to clone 'Puck Man (bootleg set 1)', (Japan set 1, speedup hack) to 'Puck Man (speedup hack)', (Falcom?) to 'Puck Man (bootleg set 2)' and (Japan set 3) to 'Puck Man (Japan set 2)'. Renamed (puckman) to (puckmanb) and (puckmana) to (puckman). - 0.147u4: Robbbert and MisfitMAME added clone Ghost Muncher. Changed description of clones (Japan set 1 with speedup hack) to 'Puck Man (Japan set 1, speedup hack)' and (Midway, with speedup hack) to 'Pac-Man (Midway, speedup hack)'. - 0.147u2: hap changed description to 'Puck Man (Japan set 1)' and clones (Japan set 2) to 'Puck Man (Japan set 2)', (Japan set 1 with speedup hack) to 'Puck Man (Japan set 1 with speedup hack)', (Falcom?) to 'Puck Man (Falcom?)' and (Japan set 3) to 'Puck Man (Japan set 3)'. - 0.144u1: Team Europe, Nico and Thorsten K. added clone Crock-Man. - 17th November 2011: Team Europe - Thanks to the help of Nico, Thorsten K. and Team Europe we got CROCK-MAN from Rene Pierre. Ofcourse it's another Puckman/Pac-Man hack... but we also got the original marquee and the manual (GERMAN, FRENCH and ENGLISH) for it and that makes it now completely digitaly preserved! - 0.140u2: Gerald (COY), Smitdogg and The Dumping Union added clone Buccaneer (hack 19??). - 9th November 2010: Smitdogg - I found this board labeled as Buccaneer for ***** and picked it up, wasn't really sure what it would be. It turns out it's a Pac-Man hack. It's in Misfit already (some version that used different sized roms) but now it's proven to have been sold to arcades instead of a recentish hack so it can be added to the official. I think the bootleggers started with a copy of the Pac-Man (Hearts) bootleg and then went crazy on it. - 0.135u1: Team Japump added clone Popeye-Man (hack 1981). - 0.134u3: Fixed rom names in clone Pac-Man (Galaxian hardware, set 1/2). - 0.134u2: Team Europe added clone Pac-Man (Galaxian hardware, set 2). Changed description of clone (Galaxian hardware) to 'Pac-Man (Galaxian hardware, set 1)'. - 0.131u1: Changed description to 'PuckMan (Japan set 1)'. - 9th July 2008: Mr. Do - Added the JPN cocktail instructions for Puckman, courtesy of arcadegeezer, and the EURO cocktail instructions, courtesy of Tormod. "Fixed" the Midway and Bally logo text on the Pac-Man cocktail to look more correct, and matched the colors to those of the upright. Note that this still needs to be done right. The source of this cocktail artwork was actually the marquee, not the real cocktail artwork (which is slightly different). - 0.122u8: Changed description of clone 'Newpuc2' to 'Newpuc2 (set 1)'. - 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Pacman PCB with Two Bit Score's 'Super ABC' upgrade kit (on original Midway PCB) and others. Thanks to Tingoes for sending these out. - 24th June 2007: Mr. Do - Zorg did an outstanding vector job on a bootleg of Puckman. This one is pretty close to the original, but we still really, REALLY want the real thing. This will now be "view_2" in the file. - 11th March 2007: Mr. Do - Lots of changes to the Puckman (Pac-Man file). First, the upright bezel was redone, based on an original scan on loan from Vintage Arcade Superstore, and vectored by Jcroach. From the same two, we also have the cabaret version of the bezel. On the cocktail artwork, I made the black actually black instead of gray; I also added a white backdrop to the cocktail artwork so that you can still tell the shape of it. If you don't like it, you can turn off backdrops for that game. I also changed the default bezel to Pac-Man, since the included Puckman bezel isn't the original Namco version, and the majority of the clones are versions of Pac-Man anyway. - 0.111u3: Nathan Woods and Aaron Giles updated input port tokenization for MESS. Added support in MAME for "configuration" switches which are separate from dipswitches. These can be used to configure aspects of the game that don't correspond to dipswitches. Modified Pacman driver to use configurations to control the speedup options. - 24th November 2006: 3D ARCADE - New 3D cabinet models for Puck Man from BTribble. - 14th November 2006: 3D ARCADE - BTribble updated Puck Man 3D cabinet model. - 24th August 2006: Mr. Do - Added Pacman cocktail artwork. - 12th August 2006: Mr. Do - I learned a few more new tricks in the artwork system. Most notably how to crop the viewing area without touching the artwork, and using multiple views for one game. If you notice below, I've changed the table (again), and some games show view_2 or more. With the new system, we are no longer limited to one piece of art per game, or one view with that piece of art. For examples, check out Puckman (two pieces of art; either one is available for both the parent and all clones). For the games that have multiple views, you can choose which one to use from the Video Options selection in the [TAB] menu. This works for both MAME and MAME32, and settings are saved in the gamename.cfg file. - 9th August 2006: Mr. Do - Thanks to Trigg, I realized that one game can have more than one view, including more than one type of artwork in the file. (Well, Aaron explained it, but I guess it went woosh over my head the first time). This will be good for a great deal of games. First one will be Puckman (puckman and pacman combined in the same file, so you can choose which bezel you want for the different clone games). - 0.105u2: David Widel added clone Abscam. - 0.92: smf added clone Puckman (Falcom?). - 0.90u4: Dave Widel added clone 'Caterpillar Pacman Hack' (1982). I consider this sig. since it came in it's own cab and they did change some of the music. Changed region gfx2 to gfx1 ($1000). Changed parent description to 'PuckMan (Japan set 1, Probably Bootleg)' and clone (harder?) to 'PuckMan (Japan set 3)'. - 0.88: Derrick Renaud changed watchdog to proper time using new MDRV_WATCHDOG_VBLANK_INIT function in Pac-Man. - 0.84u6: Aaron Giles added clones PuckMan (Japan set 1 with speedup hack) and Pac-Man (Midway, with speedup hack). Removed existing speedup cheat hack from Pacman/Ms Pac Man as the way it was implemented in MAME is NOT how it was implemented in the arcades. I have added the hacked software ROMs as three separate sets for Puck Man, Pac Man, and Ms. Pac Man. These hacked ROMs do not let you control the speed of the game with a button; the game is always fast, and Pac Man is faster than the ghosts. Also added a fake dipswitch to control the equivalent of the hardware version of the speedup hack. It can be set to "Disabled", "Enabled Always", or "Enabled with Button". Note that this hack speeds up everyone, including the ghosts, as the original hack did. - 12th July 2004: 3D ARCADE - New 3D cabinet model for Pac-Man from Baraka. - 0.74: Added clone Hangly-Man (set 3). - 7th September 2003: Manuel Abadia added another clone of Hangly-Man to the Pacman driver. - 0.69: Dave Widel added clones Newpuc2 (hack 1980) and Newpuc2 (set 2). This hack was common in the arcades, it has intermissions between each maze and a slot machine every 3 mazes. - 0.68: Dave Widel added clones Piranha (GL (US Billiards License)) and Piranha (older). Renamed (piranha) to (piranhah). - 0.65: Added clone Joyman (hack). - 0.63: Changed description of clone (bootleg on Galaxian hardware) to 'Pac-Man (Galaxian hardware)'. - 20th June 2002: David Haywood resubmitted a Pac-Man bootleg. - 19th June 2002: Dave Widel added two new versions of Piranha to the Pac-Man driver. - 26th February 2002: Mike Coates added another bootleg of Pac-Man Hearts to the Pac-Man driver. Stephane Humbert fixed the dipswitch settings in it. - 0.53: Renamed (pacman) to (puckman), (pacmanjp) to (puckmana), (pacmanm) to (pacman), (npacmod) to (puckmod) and (puckman) to (newpuckx). - 0.36b14: Changed description of clone (bootleg on Pisces hardware) to 'Pac-Man (bootleg on Galaxian hardware)'. - 0.35b13: Gerald Vanderick added clone Hangly-Man (set 2). Changed description of 'Pac Man (set 1)' to 'PuckMan (Japan set 1)' and clones 'Pac Man (set 2)' to 'PuckMan (Japan set 2)', 'Pac Man (Midway)' to 'Pac-Man (Midway)', 'Pac Man (Midway, harder)' to 'Pac-Man (Midway, harder)', 'Pac Man (Hearts)' to 'Pac-Man (Hearts)', 'Pac Man (harder?)' to 'PuckMan (harder?)', 'Hangly Man' to 'Hangly-Man (set 1)', 'Puck Man' to 'New Puck-X', 'Pac Man Plus' to 'Pac-Man Plus', 'Ms. Pac Man' to 'Ms. Pac-Man', 'Miss Pac Plus' to 'Ms. Pac-Man Plus' and 'Pac Gal' to 'Pac-Gal'. - 4th May 1999: Gerald Vanderick added another Pac Man clone, and an Arabian clone. - 0.35b9: Allard van der Bas added clone Pac Man (harder?). Victor Trucco added clone Pac Man (set 2). Changed 'Pac Man (Namco)' to parent 'Pac Man (set 1)' and clone (harder) to 'Pac Man (Midway, harder)'. Removed 'Pac Man (Namco, alternate)'. Renamed (pacman) to (pacmanm) and (namcopac) to (pacman). - 15th March 1999: Victor Trucco added a Pacman clone. - 12th March 1999: Allard van der Bas added a new Pacman clone to the Pacman driver. - 0.35b1: [a zillion people] added clone Pac Man (Hearts). - 0.35: Changed description of clone (bootleg on Pisces hardware) to 'Pac-Man (bootleg on Pisces hardware)'. - 0.34b4: Changed description of clone (bootleg on Galaxian hardware) to 'Pac Man (bootleg on Pisces hardware)'. - 0.34b1: Added sound and color proms ($0, 10). - 0.33b7: Changed description of clone (modified) to 'Pac Man (harder)'. - 0.30: Nicola Salmoria and Aaron Giles completely rewritten the Namco waveform audio subsystem. This gets rid of some artefacts in Pac Man (eating a ghost) and Ms Pac Man (eating dots while a fruit is bouncing). Valerio Verrando added high score saving to clone Pac Man (bootleg on Galaxian hardware). - 0.29: Nicola Salmoria added clone Pac Man (bootleg on Galaxian hardware). In some games (e.g. Pacman, Galaxian, Rally X) the NumLock and CapsLock leds emulate the 1 Player/2 Players start lamps [Sean Gugler]. - 0.28: New command line option: "-cheat". Cheats like the speedup in Pac Man or the level skip in many other games are disabled by default. Use this switch to turn them on [Nicola Salmoria]. Merged Pengo and Pac Man vidhrdw [Nicola Salmoria]. The speedup cheat in Pac Man can now be permanently set to ON from the dipswitch settings menu. - 0.27: Nicola Salmoria added clone Pac Man (Namco, alternate). - 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Pacman. - 0.26: Mauro Minenna introduced a new option (-dir4) that simplify the use of the joysticks to be connected on the keyboard. This modify resolves the problem of diagonal direction in games such as PacMan, Popeye, and Kung Fu Master. - 0.18: Sprite placement in Pac Man should now be arcade perfect [Nicola Salmoria]. Thanks to Richard Davies who verified it on a real machine. - 0.15: Brad Oliver deserves a prize for being the person who, alone, has discovered more bugs than everyone else put together. This time the bug was illegal memory acesses in games using 224x288 and 288x224 modes (Pengo, Pac Man, Rally X). Nicola Salmoria added high score saving to Pac Man. - 0.10: Thanks to Valerio Verrando, now -noscanlines works on Pac Man and the other games using a 224x288 screen. If you have problems with the default video mode try this one, it will hopefully solve them. - 0.06: Fixed staccato notes in Pacman and other games using the same hardware. There are still some minor glitches (especially in Ms. Pac Man) but Pac Man tunes are now very close to the original. - 0.02: New clones supported: Pac Man (modified), Pac Man (Namco), Hangly Man, Puck Man and Piranha. - 0.01: Nicola Salmoria added 'Pac Man (Midway)' (Midway 1980). Game is playable with accurate colors and sound. Control: Arrows = Move around, F1 = Skip level, F2 = Test mode and CTRL = Speed up cheat. Known issues: Blinky and Pinky seem to be shifted one pixel to the right. This is really annoying, but I can't seem to be able to understand why. Maybe there is an additional "sprite offset" register somewhere? Or did the original just behave this way? Note that we can't fix it by just moving sprites 0 and 1 one pixel to the left, because when Pac Man eats a power pill the sprites order is changed so that Pac Man is drawn over the ghosts. It becomes sprite 0, and Blinky becomes sprite 4. LEVELS: 255 (game crashes after 255th level) Other Emulators: * CottAGE * FB Alpha * GalEMU * HiVE * JAE * JEmu * JEmu2 * Mimic * Raine * Retrocade * Sparcade * Tickle * VAntAGE Recommended Games (Maze Pac-Man): Pac-Man / PuckMan Namco Classic Collection Vol.2 (Pac-Man) Pac-Man - 25th Anniversary Edition Pac-Man Plus Super Pac-Man Baby Pac-Man Pac & Pal Pac-Mania 4 Fun in 1 (Ghost Muncher) Ghostmuncher Galaxian unknown Pac-Man gambling game Ms. Pac-Man Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion Pac-Man - 25th Anniversary Edition (Ms. Pac-Man) Pacman Club / Club Lambada (Argentina) Jr. Pac-Man Super ABC Coco Loco Hyper Pacman New HyperMan (3-in-1 with Cookie & Bibi & HyperMan) Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) Twinkle Funny Strip Multi Champ Deluxe (Pac-Man) Puckman Pockimon Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) Fruit Land - Professor Pac-Man Pac-Land Pac-Land (Tourvision PCE bootleg) Pac-Land (United Amusements PC Engine) Puzzle Club Pac-Slot Romset: 25 kb / 16 files / 14.3 zip ---- 0.01 [Allard van der Bas, Nicola Salmoria] Bugs: - pacmod, pacgal, piranha: Some notes about pacman.c. dwidel (ID 01051) WIP: - 0.148u2: Pacman protection modernization [Miodrag Milanovic]. - 0.148: Crazy Otto history writeup and documentation [Steve Golson]. - 0.147: Pacman driver gamelist alignment [hap]. - 0.146u2: Cleanup Pacman driver [hap]. - 0.144u7: Kanikani updated dipswitches in Pacman driver. - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Pacman driver. Removed fake input port and speedup cheat in PuckMan, Ms. Pac-Man and Pac-Man Plus. - 0.141u4: Atari Ace convert Pacman driver to driver_device. - 0.139u1: Atari Ace removed global variables from NAMCO sound core. - 0.131: Luigi30 crystallized Pacman driver. - 0.128u4: Removed machine\mspacman.c. - 0.125u3: David Haywood fixed duplicate input port bits in Pacman driver. - 0.118u5: Aaron Giles added new colortable management functions in emupal.c. These functions can be used to manage a colortable on top of the core palette in cases where TRANSPARENCY_COLOR is currently used (essentially mapping to a pen mask for TRANSPARENCY_PENS). Updated pacman, mappy, toypop and several other drivers to use the new functions. - 0.115u4: Aaron Giles removed colortables from a number of drivers that didn't need them. Also converted pacman and mappy drivers to collapse the colortable and palette. Changed palettesize to 512 colors. - 0.113u2: Changed VSync to 60.606061 Hz. - 0.111u3: Nathan Woods and Aaron Giles updated input port tokenization for MESS. Added support in MAME for "configuration" switches which are separate from dipswitches. These can be used to configure aspects of the game that don't correspond to dipswitches. Modified pacman.c to use configurations to control the speedup options. Removed '2x Speed Cheat' dipswitch. - 0.110u1: Aaron Giles added flip screen offsets needed with new video parameters in the Pacman driver. - 0.109u4: Aaron Giles updated documentation in Pacman driver to reflect actual sync chain. Fixed sound frequencies for 2650 conversions. - 0.101: Aaron Giles wired up save state support for all the games in Pacman driver and marked all games as GAME_SUPPORTS_SAVE. - 0.93: Added clock parameter to Namco sound (96000 Hz). - 0.90u4: Added vidhrdw\pacman.c. Pacman driver update [smf]. pacman/pengo/jrpacman use the same tile/sprite decode and palette decode & sprite rendering. Renamed pengo sound & video hardware to pacman as it was used their first. Converted to use tilemaps. Merged memory maps. Added rom mirroring to pacman & moved any game that needs another rom into another map. Tidied up the mirroring in the S2650 games. Grouped the GAME() lines by hardware and then year. Changed gfx2 to gfx1 ($1000, 1800...) and palettesize to 32 colors in all games. - 0.69: Added machine\acitya.c (Atlantic City Action). - 0.62: Removed machine\shootbul.c. - 15th May 2002: Stephane Humbert fixed inputs and dipswitches in the Pac Man driver. - 0.58: Added includes\pacman.h. - 0.37b16: Added machine\mspacman.c. - 0.37b14: Renamed machine\theglob.c to theglobp.c. - 0.37b12: Added machine\shootbul.c. Changed VSync to 60.606060Hz. - 0.37b11: Added machine\jumpshot.c. - 0.37b4: Removed machine\pacman.c. - 26th April 1999: Zsolt Vasvari sent in a Pacman driver with support for "Ali Baba and 40 Thieves". - 0.35b3: Merged maketrax.c with pacman.c driver. - 0.34b2: Added machine\pacplus.c. - 0.33b7: Added machine\theglob.c. - 0.30: Added maketrax.c driver. - 0.28: Removed vidhrdw\pacman.c. - 0.20: Merged crush.c with pacman.c driver. - 0.19: Added crush.c driver. - 0.14: Merged crush.c with pacman.c driver. - 0.12: Added vidhrdw\generic.c/h. - 0.04: Nicola Salmoria defined a generic interrupt_vector_w() function, this makes the Pac Man driver tinier (look at pacman/machine.c, it's now there only to handle the cheat). - 0.03: Removed machine\crush.c. - 0.02: Added vidhrdw\pacman.c. - 0.01: Added crush.c and pacman.c driver, machine\crush.c and machine\pacman.c. NOTE (machine.c): A well known hack allows to make Pac Man run at four times his usual speed. When we start the emulation, we check if the hack can be applied, and set this flag accordingly. ----
DIPs:
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1M rollover:
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Final score (+1M):
Name:  0006.png Views: 684 Size:  2.8 KBSours: https://www.twingalaxies.com/
PACMAN PLUS FAST ARCADE - SPEED UP HACK Download

The Speed Up Chip was a chip that was put into Pac-Man arcade machines, which increases Pac-Man's speed to 4 times faster than his normal speed.

History

Upon Pac-Man's massive success in the early 1980s, many modifications and hacks of the game were released, without the permission of Namco or Bally Midway. These fell into a legal grey area, as the hack would be installed into the official Pac-Man circuit board itself, meaning no actual piracy would take place.

One of the earliest modifications was to "overclock" the entire Pac-Man machine, making the entire game run at roughly double the speed it was intended to; this made the game both harder to play and be over much quicker. A new, similar hack was released after this, which greatly increased Pac-Man's speed, without any form of overclocking. The latter kit was presumably also intended to make the game more challenging - but it can arguably be considered easier, as it makes the chance of being cornered by ghosts less likely.

The latter kit was very easy to install, only requiring one chip on the circuit board to be replaced. It became extremely popular, and was installed into many Pac-Man machines across North America. Due to it becoming so widespread, Bally Midway released an "official" version of the chip, which was identical to the bootleg.

For many years, no true home ports of the speed up chip Pac-Man variants were ever released (although the Tengen ports of Ms. Pac-Man feature a speed adjuster similar to it). However, starting with models from 2021 onward, the speed up chip games were included in several Arcade1UP machines (accessible via the settings menu).

Compatible Games

Any variants of Pac-Man (Puckman, Pac-Man Plus, etc.) could also work with the chip, but finding these machines with the chip installed was rather uncommon.

Trivia

  • The speed up chip versions of Pac-Man, Ms. Pac-Man, and Galaga are also included in the Ms. Pac-Man/Galaga - Class of 1981 and Pac-Man 25th Anniversary arcade machines. They can either be enabled as the default versions in the menu, or they can be unlocked via a cheat code (Left, Right, Left, Right, Up, Up, Up, Fire).
Sours: https://pacman.fandom.com/wiki/Speed_Up_Chip

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PACMAN PLUS FAST ARCADE - SPEED UP HACK Download

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